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This feels like a huge missed opportunity, there's so much that could've been done with the premise but it's just a pong clone but you get to make it say "PRIME PONG" sometimes. But also it's one of the best pong clones I've played. The ball getting faster feels so good and the ai feels like just the right difficulty.

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Yes! I know. I actually had the idea to also have powerups based on hitting even and odd balls in specific ways to stun the enemy paddle or give a turbo to the ball. And I wanted to add particle FX too, alas I had other things to do this weekend so I really had to descope a lot. But thanks for playing my little thing anyway :)

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I feel like just having the number change everytime its hit back by the opponent and then prime ponging being a win condition would be a different enough gimmick. That does sound really hard tho, especially if it speeds up. Idk I'm just throwing an idea.

Yeah I toyed with that idea a bit but it got SUPER hard very fast if the number changes on every paddle bounce.