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(+1)

I quite enjoyed my time with this game. I made it to level 7 once I understood how the operators work, and felt the only way I could lose at that point was to get dealt some pretty bad hands. (which did almost happen at a couple points)

I did seem to encounter a bug though. When battles last long enough, primarily boss battles, the bits I draw from the deck all end up having 0 health, (it also seems to affect the opponent) which makes it more of a challenge since you now have to also use an operator or the bit will immediately be out of play. I believe the bit cards might not reset after their health reaches 0, which could explain the problem. I didn't mind the added challenge too much, but it was strange to say the least.

(+1)

Thanks for playing! The bit cards keeping their value is a feature. I thought would be an interesting twist to choose between "saving" your own card vs using the operand cards on enemies of course this breaks if you have none to reset the cards but really those decks were mostly for testing purposes to see what it would feel like so I found that having a good mix made the mechanic feel ok. But yeah I recommend the Standard or Operator class as the most balanced for this mechanic.

(+1)

I see. It certainly makes things more interesting so I think it works well. The game might benefit from making that clear to the player though.

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Agreed, definitely needs a bit of a tutorial instead of a how to page.