Interesting idea, the game might benefit from the functions of the different balls being more clear, as I'm not sure what the last ball does exactly.
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Golfculation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #20 | 3.706 | 3.706 |
| Concept | #31 | 3.824 | 3.824 |
| Overall | #41 | 3.485 | 3.485 |
| Presentation | #41 | 3.471 | 3.471 |
| Enjoyment | #61 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
The Architect, Schnail, and Gachi
Software used
Godot, Affinity Photo
Use of the limitation
All sprites are limited to 4 colours, and there's 4 colours of crystals you need to collect in each level.
Cookies eaten
An entire bar of chocolate & a mental support ice cream
Comments
I like the ambition and creativity of your game, it's unfortunate that the colored balls are a bit hard to use, but it also must have been difficult to implement them.
Overall you have an awesome game. The art and sounds are on point, the tutorial and the way you introduce the different balls were intuitive and well done. Another thing that I didn't understand clearly until later was that I could press anywhere on the screen instead of just the ball.
Great job, keep it up!
I'm ngl, this is a really good concept, but for most of my playthrough I just had no idea what was going on. I'm guessing the first ball is linear, the second is a sine function, the third is parabolic and the fourth is circular. But even after figuring these out, using them felt really clunky. Although, I don't blame you. Coding something like this is probably pretty complicated. Especially going as far as to add a visualisation thingy.
The curve ball felt clunky to use. But overall, simple yet solid game.
Really awesome game! I will say that Level 2 really got me lol, took me a while to figure it out, but level 1, 3, 4, and 5 were really fun! Really nice music and art, but the control I had of the ball did feel clunky at times, as some of the balls curve didn't go in the other direction (as in you could go right with the curve, but not left, or vice versa). Very creative use of the theme and really smooth gameplay, excited to see more!
Finally... I beat.. level 2...! Anyway, great concept, lots of potential. Would like to see some more info on each ball though, didn't really know what they were made after. Also, some deceleration on the ball, maybe. All in all, I almost broke my mouse on level 2! Very well done.
I really liked the concept, but a lot of the time the line of my shot was not the trajectory of the ball
I loved the different balls to use and I did some hole-in-one! Can you do a hole in one in every level?
I really like the concept! I wish there was a little more of a tutorial, I had a hard time getting the second ball type to work. Am I supposed to have multiple swings, or do I need a hole in one? Either way, awesome work!
I like that the ball trajectory are based off trigonometric functions, it made golf a little more interesting haha
Great game and neat concept.
Improvement:
A better introduction to the different balls would have been great. Or telling me after which function they are inspired. For example the last ball. I didn't really understand what function that one was.
Had fun!
Bug: You can switch the ball after swinging.


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