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I don't think I can do a Linux build, unfortunately. I've been able to play it on Steam deck by setting Proton to 9.0 through Steam, so maybe you can try that?

(2 edits) (+1)

That did work, I try to launch using a script so I don’t have add everything as a non-steam game but proton’s more and more tied to steam and so it’s getting less reliable.

I always want to like these sorts of games but my brain can’t get used to parry timings and I just get mad, so I’m afraid I’m no help mechanically.

  • I didn’t spend much time in dialog, but is there a way to fight the bridge dude again for practice?
  • What’s the difference between tapping LMB or RMB when parrying? I didn’t catch what was supposed to make them distinct.
  • Art is already looking pretty good, other than replacing placeholders I wouldn’t recommend any more details as. As long as you keep what you have consistent it should be very manageable scope-wise.
  • The loading transitions in particular feel like a AAA game which can be good or bad
  • Whatever you’re using for the camera freaks out when moving forward and backward without camera lock. It’s got some collider that’s very noticeably dragging against the ground, while strafing left or right is completely frictionless.
  • When you die the music dies with you and doesn’t come back
  • Edit: Is there no controller support?
(+1)

Thanks for playing!

  • Not at the moment. There's a lot of issues with that level in particular, so I'll probably add a separate training section for this another time. 
  • RMB is Sekiro-style block/deflect that just deals some small stance damage, LMB (or any other melee attack) is a parry from hitting attacks at the same time as enemies. Parries do a lot more damage and can interrupt attacks. 
  • Nice, because honestly I can't really add much more detail than this because skill issue lol
  • Bad as in...?
  • Not sure if it's the ground, but yeah I see that now. 
  • Yeah, that was a very recent change to support the multiple phases having different songs in Nia's fight, but it ended up breaking Louise's. Gonna upload a fix for that soon. 
  • There is controller support, but there's some issues with UI. Apart from that, everything else should work.