That did work, I try to launch using a script so I don’t have add everything as a non-steam game but proton’s more and more tied to steam and so it’s getting less reliable.
I always want to like these sorts of games but my brain can’t get used to parry timings and I just get mad, so I’m afraid I’m no help mechanically.
- I didn’t spend much time in dialog, but is there a way to fight the bridge dude again for practice?
- What’s the difference between tapping LMB or RMB when parrying? I didn’t catch what was supposed to make them distinct.
- Art is already looking pretty good, other than replacing placeholders I wouldn’t recommend any more details as. As long as you keep what you have consistent it should be very manageable scope-wise.
- The loading transitions in particular feel like a AAA game which can be good or bad
- Whatever you’re using for the camera freaks out when moving forward and backward without camera lock. It’s got some collider that’s very noticeably dragging against the ground, while strafing left or right is completely frictionless.
- When you die the music dies with you and doesn’t come back
- Edit: Is there no controller support?