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I didn't notice any technical issues with jumping, but jump buffer and coyote time are "standard" for platformers and missing them really makes the game clunky.

i want the code of player movment pls can you ? 

I used default Godot movement with some adjustments.
Here is link to GitHub: https://github.com/hakalochka/The-Lone-Hood/blob/main/scripts/player.gd

i persenaly dont like coyoty time but maybe something just i dint geth the jumps in this :D 

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just about every game you play has it, even 3D games, it's just not noticeable in 3D bc they fine tuned it (velocity and/or raycast based, slow movement does not trigger coyote time/jump buffer)


it's sticks out in 2D for sure

yes in 3d game its harder to notice it,... :) 
for jumps i just think: that we can make jump not so hard, just a bit fun... it doesnt need to be like barly posible, its just need to be not so easy when on higher levels in game :D but not nearly imposible so then no need for coyoty time :D but yet again now people are use to it, and of course evry gamedev can make as he feels that is the best :D 

Ahh, I see what you mean. I agree. On the other hand, like you said, I along with most others are used to having it now... Without it I tend to screw even the easy jumps😅