I didn't notice any technical issues with jumping, but jump buffer and coyote time are "standard" for platformers and missing them really makes the game clunky.
I used default Godot movement with some adjustments.
Here is link to GitHub: https://github.com/hakalochka/The-Lone-Hood/blob/main/scripts/player.gd
yes in 3d game its harder to notice it,... :)
for jumps i just think: that we can make jump not so hard, just a bit fun... it doesnt need to be like barly posible, its just need to be not so easy when on higher levels in game :D but not nearly imposible so then no need for coyoty time :D but yet again now people are use to it, and of course evry gamedev can make as he feels that is the best :D