Played a bit more and had some more thoughts:
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The camera tilts slightly when you’re strafing which threw off my aim while walking around the tops of the hedges.
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Considering it isn’t being used anyway, you should hide the mouse cursor when not in a menu.
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I like the subtle circle showing how loud you are, I was disappointed the reverb kicking in didn’t seem to make the radius wider.
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You really need sound occlusion, not only can you not tell if a spurdo guard is behind a wall, you can’t tell if he’s even on the same floor as you.
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Easing the interaction prompt around makes sense when moving between things close together, but when it shoots in from far away it looks a bit weird.
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Would be nice if you could grab onto a ledge as you drop down, there doesn’t seem to be fall damage but it still feels wrong to just leap down.
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It’s obviously not going to matter on release, but the final call-to-action slide bugged out and I couldn’t click on it to close it.