I finally played this version of awoken. I tried playing through most levels, I've got some feedback:
- The shotgun spread should be randomized with each shot, I think it shoots out the same pattern each time you fire.
- It would be nice to keep the same weapons set up each time you continue with the levels instead of starting out with the default ones. I kept switching back to the weapons I was using before.
- Some of the levels felt too big for the amount of content that they had. I know many are just test levels and what-not but since the mech walks slowly even with the boost it felt that you spend too much time just moving around.
- I did the turn-around mechanic by accident too many times. Since I'm used to just move backwards pressing shift on FPS games like this.
- I tried destroying the laser at the moon level, but I think the weapons barely do any damage considering the time limit that you are given.
- The sewer boss was nice, I liked that one.
I think by far the most fun part of the game is the Arcade Mode. It kind of reminded me of Twisted Metal.
I think I said this before, but it feels like for a project like this it's better to focus on making the mech as polished as you can and then focus on the level design and extra content - I think it's something that will help you out a lot in the long term. Like feeling the weight with each step, have the cockpit tilt to the sides when strafing, etc. Details like that. The cockpit is the place you stare at the whole game - so it's the 'location' that I would expect to look insanely polished kek, maybe I'm asking for too much but it's just my opinion, so far there has been really good progress.
Keep at it Federx












The models showcase section seems unfinished.


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