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A jam submission

System FailureView game page

Survive the glitch and evade the Glitchers in System Failure, a corrupted digital realm.
Submitted by AldenChappell — 6 days, 6 hours before the deadline
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System Failure's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#33.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I like the glitching effects in the UI, which I didn't know was intentional Until read the help controls. However, the rest of the game, I didn't enjoy as much as the UI glitch effect. I confuse the items for crosshairs for where I am shooting, only when I picked them up, where I found out they were items. Some of the enemies made contact with me but didn't affect me if I don't move, only when I am attacking my health is reduced. Nice job for make the "low health" alert fit in the terms of the game, but it really hard to see the health and the message too. I can't aim my shots where I would want to shoot at, it just shoots another direction opposite or completely different than the direction I wanted shoot at, sometimes it does, but most of the time it doesn't. The enemies are way too small, so shooting them is more harder than it already is, and I didn't know the enemies were squares, I thought that was the player, and the circle was a big enemy. Also i have no clue how much damage they are taking from the shoots, need some health bar to let me know how much health they have left like the players. The sounds are nice, but some visual knockback for the enemies would be nice, and same goes for player.  The going invisible part is very nice but very unfair at the same time. I would going with a robot or some person like an soldier or agent, and sprites for the background and enemies, and give different sprites for health and shield or invincibility for identifying them differently instead of recolors of the same sprite. This game has some potential and improvements to made, but overall the game is visual pleasing but difficult game to play

The UI effects were well done. It definitely added to the overall theme of the game. I did have some issues with figuring out the game. The shooting did not seem to do much, and I was never sure if an enemy was hitting me. Some visual feedback would help tremendously! I also wasn't sure what the pickups were doing when I got them, and I had a point where my health read "$#%#^ Error" and I wasn't sure if that was intended or not. I do like the minimalistic graphics for the player and enemies. The flickering enemies were also interesting and well done. Thanks for making this!

Submitted

Very cool, I really like the whole aesthetic and the music and sfx, it reminds me of the bullet hell minigames from nier automata. Controls were pretty responsive and intuitive, I would just maybe slow the player a bit, as it feels quite sensitive. I'm also a fan of how the enemies hide for a few seconds with a glitch effect; it adds a little bit of extra challenge and need for awareness. In my phone the main menu didnt scale too well, but that might just be an itch.io thing.

Developer

The game could have had some better art. I feel like, if you could've added some variety in the layout and design of the levels, instead of having to spawn increasingly more and more enemies, the game's difficulty curve could've also been increased. The glitching text is cool!

I had a lot of fun playing your game! I really liked how you kept a consistent art style and kept it very simple. The gameplay is done very well and is very easy to pick up and understand. I also liked how you added a bit more to the enemies by having them sometimes disappear making them more interesting to go against. I also liked how the game got more challenging as time went on.

Neat game! I really liked all of the UI glitch effects and the overall aesthetic. I think that the gameplay was a bit difficult to control and I wasn't sure if it was the browser or the phone I was testing on but gameplay was a bit laggy. I doubt this was the programmers fault. What was the programmers fault however was how sensitive and tiny the joysticks were. Were they designed for a mouse or a doll or something? I may be a man with fairly effeminate hands, but I struggled with accurately controlling the little avatar in pursuit of survival and I am afraid this caused many untimely deaths and dismemberments. Fantastic work.

Submitted

This is a simple, fun game that could be played for a very long time. I really liked the style and feel of this game and the glitch text effect was very cool. I would have liked to see a bit more variety in the levels though, even just some different sprites for the background would have made it feel less repetitive. There was a lot of great visual feedback here and making it through a wave was definitely a rewarding experience.