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Immediately I noticed the skewed UI elements probably due to the text elements not being parented to the colored blocks that they were overlayed on. However, the 3d animations and UI panel animations made up for the egregious error and I was able to look past that and start the game. 
I will say, there was considerable complexity hidden in this 2d hellscape. When confronted with a tiny subdivided square island including my own character and two skeletons, I was excited to see what shenanigans might transpire. I attempted to formulate a strategy but unfortunately due to an unintentional lobotomy in 2008, the best that I could do was to bullrush the enemies. out of movement, I was stuck. I had to end my turn prematurely, suffered a flashback to college romances, and when I came to I was being stabbed by both skeletons repeatedly! Thankfully, this seemed to be the intention of the designer because in the turns forthcoming I stood entirely still while exchanging daggers until I stood unscathed while both skeletons were collapsed. Quite ironic considering that I possessed guts and they didn't! Overall a charming experience and a surprising depth for a mobile game. 10/10.