Absolutely! The code is pretty barebones, a whole lot of bandaids and spaghetti so i could get it out the door. my main thing that I do is art and sound in these jams, so that's the part that i prioritize.
My process for trijams has evolved over the course of this year, but the order i did this project specifically was:
- Make 3 food and character sprites each, as well as some of the call lines
- Implement core gameplay systems (in this case it's the call handler and the "customer")
- from there i made a few more characters, as well as the rest of the call lines
- stamina system, which is just clicking a button and resetting a number, but with some vignettes to make it look more polished
- Last bits and bobs that will let the game work (end screens, bugfixes, misc. UI elements, etc...)
There were a few things I wanted to get to but couldn't, I had wanted to slowly put in piano music as the player completed the game, as well as some more sfx, but it was either that or an end screen and some final polish. In terms of asset making, I have had like 16 trijams at this point to pin it down, so I found that minimal colors and shading make the art process much much faster, and from there the rest of that optimization is just from honing the skills and knowing the tools.
Thanks for playing, and glad you liked it!