I made it to the 'Finish' screen with 11 deaths - the bullet patterns were very good and provided a good balance of difficulty. I wasn't a fan of the changing FPS of the bullets as it meant you could be killed by a low FPS bullet without really noticing.
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Thanks! Incorporing the change of fps was the hard part since if it isn't low enough there just no instability, i got some idea like dodging beam with lag (it's in the game but the actual beam is invisible and isn't working) and in général having low fps isn't good and just annoying so how to make it fun ? I'm not found of it myself XD. I try my best to make it feel "fair" but i agree that bullet with lowfps are a pain since they just teleport due to lag.