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Quite a unique game system.

I like how you get a lot of options to try and prevent the meltdown reaction despite not having direct control over the rod movement itself.

My only gripe is that the game’s principle has a lot of info to take in and that it is a bit unclear as to what parameters should help or not, i was left a bit confused :/

With that said i still try to play around with the parameters and managed to survive almost all the way but whit 30 sec left i couldn’t avoid the meltdown.

Cool game regardless, would cause nuclear disaster again :p

(+1)

Hahah thank you so much for playing and the feedback, really appreciate you taking the time despite the lack of clarity! I agree with you, it needs a little playing around before it is clear what each on exactly does, and like someone else mentioned, a progression system would have helped a lot. I will keep this in mind for future projects, thank you:)