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Waves of the Imperial Garden's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #2 | 4.333 | 4.333 |
| Bonus Points (For Accessibility, theme usage and being outstanding.) | #5 | 2.667 | 2.667 |
| Overall | #5 | 3.222 | 3.222 |
| Enjoyment | #9 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A very creative approach. Good art.
- Really great concept! Felt very original, but it was hard to suss out the scoring or progression. I understand this is a limitation of the game jam and the clock ticking... With better understanding/information, this one could really thrive.
- I enjoyed playing the first level, it felt novel, and was just right on difficulty. After the first level, I started to struggle with understanding how far the rings would move and where I was supposed to be aiming to maximize the positive rings and minimize the negative ones. Some way to convey to the player whether being closer/further to positive rings or vice versa would be helpful.
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I really like what you did for this game jam. The idea is good, the graphics are clear and pretty. Your game could perhaps use a little more information, I had trouble understanding what I was doing and what I had to do. Maybe a quick intro when a new disposable element comes into play, which would show in a few seconds the effect it has on the garden. In any case, great work for these eight days of jam. I arrived at the 4th garden, I didn't manage to finish it, the frogs are way too angry xD
Thanks for the kind words. I am agree with your words but I have no enough time, I sent the game 1 minute before limit and all the things I wanted to add were not possible.
Thanks so much
I completely understand that being in the same situation ^^
do you think you will continue / improve your game post jam?
Actually I am not sure if the idea is fun enough for a 30 gardens game