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A jam submission

Waves of the Imperial GardenView game page

Submitted by jkarpago
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Waves of the Imperial Garden's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.3334.333
Bonus Points (For Accessibility, theme usage and being outstanding.)#52.6672.667
Overall#53.2223.222
Enjoyment#92.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A very creative approach. Good art.
  • Really great concept! Felt very original, but it was hard to suss out the scoring or progression. I understand this is a limitation of the game jam and the clock ticking... With better understanding/information, this one could really thrive.
  • I enjoyed playing the first level, it felt novel, and was just right on difficulty. After the first level, I started to struggle with understanding how far the rings would move and where I was supposed to be aiming to maximize the positive rings and minimize the negative ones. Some way to convey to the player whether being closer/further to positive rings or vice versa would be helpful.

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Comments

Jam Host

Feedback

  • Nice intro screen
  • Nice UI and explanation
  • Game Mechanics
    • I don't really understand the difference between the stones to throw. Some make more waves and the negative points are higher, but what are thr implications of it is not really clear.
    • So why choose one or the other, when throwing is fairly accurate, I sticked to one type to avoid making negative points.
  • Level Design
    • Second level has a steep learning curve, start with one bamboo for players to learn the difference then increase
    • Some assets need an offset, zhe wave circle of a bamboo is not coming from the stem of the bamboo, but from the center of the sprite. It looks a bit out of space.
    • I keep trying to finish lvl 2, kinda was stuck because I would always get minus points due to the close bamboo, basically it got difficult to quickly.
Submitted

I really like what you did for this game jam. The idea is good, the graphics are clear and pretty. Your game could perhaps use a little more information, I had trouble understanding what I was doing and what I had to do. Maybe a quick intro when a new disposable element comes into play, which would show in a few seconds the effect it has on the garden. In any case, great work for these eight days of jam. I arrived at the 4th garden, I didn't manage to finish it, the frogs are way too angry xD

Developer(+1)

Thanks for the kind words. I am agree with your words but I have no enough time, I sent the game 1 minute before limit and all the things I wanted to add were not possible.

Thanks so much

Submitted

I completely understand that being in the same situation ^^
do you think you will continue / improve your game post jam?

Developer

Actually I am not sure if the idea is fun enough for a 30 gardens game