I really like the concept of the glitchy areas, and even without sound or shooting it was still fun to just survive because of the quality bullet patterns :)
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Local_Fps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #133 | 2.286 | 2.286 |
| Fun | #148 | 2.500 | 2.500 |
| Overall | #150 | 2.429 | 2.429 |
| Visual | #164 | 2.357 | 2.357 |
| Audio | #203 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam (only 1 background space sprite from a screamingbrainstudios asset pack)
Are you using any AI generated assets?
No AI
Comments
Wait i really forgot to put sound ? XD since i code with background music i guess it kind of slept my mind, well i guess i know what to improve, i tend to forgot about sound effect. I opt for no shooting because with the fps mechanic it would hurt visually and make even harder to dodge incoming one (also to avoid the game to run at low fps) Thanks for playing
Thanks! Incorporing the change of fps was the hard part since if it isn't low enough there just no instability, i got some idea like dodging beam with lag (it's in the game but the actual beam is invisible and isn't working) and in général having low fps isn't good and just annoying so how to make it fun ? I'm not found of it myself XD. I try my best to make it feel "fair" but i agree that bullet with lowfps are a pain since they just teleport due to lag.
Pretty pretty patterns, they are here ^^ as a danmaku fan I am here for that ^^
This seems like a really cool tool for practicing bullet hells because of the death counter. I can definitely use it because I finished at 15 deaths lol.
Death count 5 and 150 grazings.
your patterns are beautiful and there is elements of instability thrown in there too. hidden gem. well done!





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