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A jam submission

Local_FpsView game page

Submitted by Nanbanya — 12 hours, 23 minutes before the deadline
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Local_Fps's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1332.2862.286
Fun#1482.5002.500
Overall#1502.4292.429
Visual#1642.3572.357
Audio#2031.1431.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the jam (only 1 background space sprite from a screamingbrainstudios asset pack)

Are you using any AI generated assets?
No AI

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Comments

Submitted

I really like the concept of the glitchy areas, and even without sound or shooting it was still fun to just survive because of the quality bullet patterns :)

Submitted

Not being able to shoot was kinda sad but I liked the boss design. Good effort :D

Submitted

Made it to "Finish" with about 5 lives. Interesting idea, the danmaku patterns are cool. But sometime bullets are very hard to judge the velocity due to the bullet fps itself. 

Submitted

Even without sounds and a shoot button I found the patterns really interesting and the graze mechanic was cool ! :)

Developer(+1)

Wait i really forgot to put sound ? XD since i code with background music i guess it kind of slept my mind, well i guess i know what to improve, i tend to forgot about sound effect. I opt for no shooting because with the fps mechanic it would hurt visually and make even harder to dodge incoming one (also to avoid the game to run at low fps) Thanks for playing

Submitted

I made it to the 'Finish' screen with 11 deaths - the bullet patterns were very good and provided a good balance of difficulty. I wasn't a fan of the changing FPS of the bullets as it meant you could be killed by a low FPS bullet without really noticing.

Developer(+1)

Thanks! Incorporing the change of fps was the hard part since if it isn't low enough there just no instability, i got some idea like dodging beam with lag (it's in the game but the actual beam is invisible and isn't working) and in général having low fps isn't good and just annoying so how to make it fun ? I'm not found of it myself XD. I try my best to make it feel "fair" but i agree that bullet with lowfps are a pain since they just teleport due to lag.

Submitted

Pretty pretty patterns, they are here ^^ as a danmaku fan I am here for that ^^

Submitted

And I like grazing o_^

Developer(+1)

Glad you like the patern, it's all just circle and rotation with some other parameter like speed, aim player, .... We can do so much with some parameter it's satisfying

Submitted

This seems like a really cool tool for practicing bullet hells because of the death counter. I can definitely use it because I finished at 15 deaths lol.

Developer(+1)

True that having a death count help for training. I didn't make it for that initially. It was because of the simulate fps, it can make it really hard to dodge bullet that should be easy. I found that making a limit number of life would be really frustrating

Submitted

Death count 5 and 150 grazings.
your patterns are beautiful and there is elements of instability thrown in there too. hidden gem. well done!

Developer(+1)

Glad you like it! I'm also somewhat happy with it. The patern are just simple circle that rotate, I kept it easy for my first bullet hell (and didn't have much time on hand to do more sadly)