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A jam submission

THE CEO GRINDSETView game page

Enter the mind of a CEO as you connect thoughts together to form business decisions
Submitted by CrimsonGuitarist — 2 hours, 1 minute before the deadline
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THE CEO GRINDSET's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#114.2334.233
Fun#124.0474.047
Controls#243.6743.674
Accessibility#263.4193.419
Audio#323.6743.674
Overall#453.5083.508
Graphics#962.9532.953
Theme#1322.5582.558

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4.4.1

Wildcards Used
Are We The Baddies, Side Effects Includes...

Game Description
Enter an expedition into the mind of a CEO as you connect thoughts together to form business decisions. Make lots of money before you run out of brain power!

How does your game tie into the theme?
You are exploring the inner wiring of this CEO's thoughts in an abstract environment

Source(s)
N/A

Discord Username(s)
Arkener (arkener_), Nol (ncreativeone), CrimsonGuitarist (crimsonguitarist)

Participation Level (GWJ Only)
1

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

Has a solid warioware-esque appeal. Nice!

Submitted(+1)

I liked this game but the one-handed controls really were throwing me. I wish I could either: A) use the arrow keys to move and space to place, or B) Use WASD and LMB to place.

Developer

Glad you enjoyed the game! As soon as the voting period is over I'll see what I can do to add input options to the game :)

Submitted(+1)

Great little game, once I got the hang of it I was able to make connections pretty quickly (though missing and having to restart the line hurts). This might be the most accurate depiction of what most CEOs spend their days doing. The cherry on top was that the player's monocle moves to look at wherever you are going. This level of detail allowed me to truly immerse myself in the fantasy that I was an all powerful CEO. Well done!

Developer

Thank you so much! I do agree it's frustrating to miss a connection, once the voting period is over I'll see if my team and I can make some minor adjustments to smooth over some of the rough edges :)

Submitted(+1)

This was really interesting! The fast paced gameplay was fun, though I would personally have preferred a balance more toward puzzles that require you think (I feel like I just did the obvious thing every time and it worked out) and instead made it a bit more forgiving with alignment and things, given the fast pace. I kept going slightly too far, or stopping just a little too short, and then having to go back to make the connection again.

Regardless, this was a great first entry. Nice work!

Developer(+1)

Thank you! We ended up leaning on more fast-paced puzzles because we didn't want to overwhelm players with a tough puzzle on a time limit. We decided to focus on the flow of the levels and how well players could react in time to what they had to do, but I can totally see where more depth could be added in the future

Submitted(+1)

Super fun speedy puzzle game!! I loved all the different mechanics and the upgrades you can get. It doesn't really connect to the theme though.

Developer(+1)

Glad you enjoyed our game! We probably could've done more to reinforce the expedition part of the theme but we ran out of time

Submitted(+1)

Very good game design. 

A little laggy in browser.

The theme connection was pretty loose.

Very fun. Nice job!

Developer

Thank you! Were you running this on Mac? I wasn't able to do much testing on that platform due to low time but I do know that it took a bit longer to load on my end.

Submitted(+1)

And the addiction highscore in this jam goes to this game! I played this for way too long, determined to beat my previous score. It was a great time!

  • (+) I love the expansion of the mechanics. You made a solid core mechanic and a lot of natural and fun extra mechanics based on it. I was always curious to find out what was coming next. Even the shop!
  • (+) Music was a jam. I was bopping along the entire time.
  • (-) I kept accidentally letting go of the line when trying to drop it onto a connection point. I feel like maybe they have different interaction box sizes, or maybe the interaction sizes don’t scale with the icons, but there were many times I felt like I was connecting it but was too far away.

Great job!

Developer(+1)

So happy to hear you go back for a higher score! I do agree that messing up a connection feels bad, once the voting period is over I'll see what we can do to tweak this :)

Submitted(+1)

Easy addictive puzzle game. Finished it!
Liked theme and puzzleness.

Developer

Glad you enjoyed our game!

Submitted(+1)

Final score = 13560 

Should I feel bad for the interns that I skipped for profit?

Developer

Nice score! The interns you could skip are an intentional part of the game - time is money after all!

Submitted(+1)

Pretty solid gameplay loop, and really cool to see the main mechanic is also the way you interact with the shop.  Makes me wonder which CEO we're inside the mind of when their most visual thoughts are of top hats and fancy watches.  Wait, are we inside the monopoly guy?

Developer

Glad you enjoyed the game! I'm not sure if it's the Monopoly guy unless he really likes iced coffees and digital watches, I'd have to ask him.

Submitted(+1)

Bro I have just landed 14m in seed capital for my side hustle in which I am currently disrupting the bread browning business by innovation and pure willpower, and its all thanks to this game unlocking the full potential of my brain.

There is a lot of levels, and I like how the shop interface is a continuation of the neuron connecting theme. The clock did glitch out at one point and stop counting down (after I got 2 top hats), but it didn't really impact the game otherwise.
Nice job 😊

Developer

Glad you enjoyed the game! You're one step closer to truly maximizing profits and becoming a real market-shaker :)

I am curious though - when you got the top hat the second time, did you have a tutorial for a mechanic afterwards? If so, the clock pauses during tutorial segments so that could explain why. Otherwise, I'd like to see if this a bug that could be fixed.

Submitted

It might have been a tutorial after, but I cant remember, sorry 😔
I bought 2 top hats so it was after the 2nd shop if that helps.

Submitted(+1)

Had alot of fun with this one, The high concept was great, and the puzzles were well thought out.

I really enjoyed the physics based motion and the ramping complexity.

I would have liked some sort of way to grab my attention towards the player at the start of a level.  I would sometimes lose track of the player character upon spawning in

https://www.twitch.tv/videos/2463412728?t=0h3m59s

Developer

Glad you enjoyed the game! I do agree that we could've made player spawns more clear, it's something we wanted to fix but ran out of time with. Thank you for the feedback - I always appreciate ways to improve :)

Submitted(+1)

Really fun! Loved the combination of puzzles and need for precision and speed from the time pressure

Developer

Glad you enjoyed the game!

Submitted(+1)

Da da da dan danda da da dan danda danda dan. (Guitar noises).  Loved the concept, and had so much fun.

Developer

So glad you enjoyed this game - it was so much fun watching you play it on stream :)

Submitted(+1)

Awesome game! I made it to level 42! The idea for game was really unique, the gameplay was pretty fun (and addicting) and the music was great too!

Developer

Nice! So glad you enjoyed the game :)

Submitted(+1)

Fun little puzzler! The timer adds to the pressure, as the difficulty came from implementing the solution rather than figuring it out.

Developer

You get it! With the timer we couldn't make puzzles too complex, otherwise we get players too overwhelmed and they have a bad time.

Submitted(+1)

Really well thought out concepts for the different types of puzzles, sometimes it did feel like i could cheat a little and place wires at the edge of my zone which i don’t think i was supposed to be able to reach :D Very fun and the rotating brain always in the bg was a good idea :)

Developer

Glad you enjoyed the game! The shortcuts were very intentional ;)

Submitted(+1)

super fun game!! made it to level 49. loved the music and its a unique concept for a game. great work folks!

Developer

Thank you!

Submitted (1 edit) (+1)

Awesome game. Made it to level 43.

The puzzles are simple enough but the concepts are introduced well, and the gameplay is addicting in that adrenaline-rush sort of way.

The music really gets the blood pumping haha

Developer

Thank you! Glad you enjoyed our game :)

Submitted(+1)

Managed to make it to level 65 with $32454!

This was a great game. Simple core concept, but really well executed and engaging. I think there's a lot of potential in this core gameplay loop to be further experimented with, and would love to see a full or expanded game.

When it became endless, it was really fun to see how quickly I could beat the familiar puzzle, maintain momentum and try to make it to the next shop.

The artstyle was nice, and the music was pretty catchy.

My only real gripe is that the hitboxes could be a bit finnicky at times when connecting. Overall though, this was a lot of fun.

Developer

So glad you enjoyed our game! Thank you for the feedback - I do agree some of the hitboxes could be fine-tuned a bit more, but we ran out of time before we could ensure any tweaks we made wouldn't break the whole game.

Viewing comments 32 to 13 of 32 · Next page · Last page