Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is really fleshed out for a first game--nice job on that! The enemy movement is pretty complex as well.

The tutorial felt a bit overwhelming at first -- I would have preferred if there was a way to introduce things to the player in stages as they play with a guided tutorial level or something.

It's also pretty easy to accidently click through the tutorial with left/right click and scroll wheel -- I think individual buttons to proceed/go back might have been better.

Gameplay-wise, I felt like the combat was a bit restrained due to not being able to fly to the edge of the screen, and not being able to shoot backwards (while your enemies can do both.)

Impressive work, looking forward to see what you do next.

-Bacon

Thanks for playing!  I really enjoyed designing the enemy waves and getting the timing just right.

The in game guide was a last minute addition.  I realized I had completely neglected it, and may have panic dumped everything I could think of onto it.  I'm started designing a story driven tutorial level, which I'm getting pretty excited about already!

I did worry a little about the padding around the screen being too large, and the overall play area being a little tight.  I do believe the padding helps a little as there's no way to memorize a level, so it guarantees you a little reaction room.  I guess I could expand it a little more and add some warnings for offscreen movement.