Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A correction for the win screen in your game "The Camino de Santiago's St James Way, A World Heritage Site, could the be affected..." it should be "be" instead of "the". Just a typo. 

That aside - this was just wonderful. I didn't know what I was in for but the way you wove each revelation about what was happening into the gameplay made it feel that much more impactful.

It took me a minute to understand the mechanics of the game but once I did I was off to the races, so a short learning curve. 

I did wonder why the bullet catcher looked the way it did - sort of like a church or historic building? Was that on purpose? What is the significance? 

(+3)

Thanks for bringing up the typo, I just corrected it.

The weird bullet catcher thing is a heavily edited picture of an "horreo", a typical rural building in Galicia that's used to store grain.


As for its significance, it's seen as a symbol of rural life around here so it made sense to have it contribute to massacring the corporate assholes. Also it has a shape that's fairly simple to put a collision polygon around.

...I just realized now that a structure for storage stores bullets in the game. I actually didn't plan that, but I'm going to pretend I did because it feels clever.

I had no idea! Thank you so much for the response. I'm learning so many things because of your game. And you're right the link between the real world version and your game version does work symbolically. I say take the win for sure! lol

(1 edit)

I was about to ask about the shape of the bullet catcher as well. Very cool!

(1 edit)

You should add something about  the Horreo and its role in the game description, it's really cool flavor! Even if it was a bit by accident it's definitely interesting to learn about.