Such a creative turn on the theme, I like the art and how the game looks. The only thing missing was some audio
Play game
Don't Bore the Viewers!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #8 | 3.809 | 3.809 |
| Graphics | #11 | 4.021 | 4.021 |
| Theme | #13 | 3.553 | 3.553 |
| Overall | #23 | 3.260 | 3.260 |
| Fun & Game Design | #38 | 3.255 | 3.255 |
| Audio | #305 | 1.660 | 1.660 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/katia2d/dbtv--
Comments
Really smooth presentation with appealing designs and a good color palette. With even more items/enemies and modifiers this could become really cool. I'm imagining progression with things that carry over from different levels or runs, all sorts of stuff. Well done!
The concept was really cool. It was one of the ones that stuck closest to the game's theme. Gj
I loved the concept and animation of this game, it really fit well with the theme, congratulations on this submission.
The animations were really fluid by the way, I would love to see more of the artwork process to learn how you achieved it.
That's a really cool story! It actually reminded me of the Superman theory.
When Superman was first introduced, people were amazed by his powers, he always won. But as he kept winning again and again, readers started to feel it was predictable. They knew he’d always come out on top, which made things a bit boring.
That’s why the writers introduced Kryptonite, to bring in real tension and challenge!
Interesting balance between winning too much and loosing to much to keep on playing. Great idea!
Loved the game. The art was really good. enjoyed the gameplay.
Unique concept and I feel like you implemented it fairly well and it's easy to understand. I'm curious where you were inspired or got this idea from? I know it can be frustrating not to be able to fit everything you want into your jam game, but glad you were able to submit something regardless!
thank you so much! yes, i had to compromise a little on the quantity of stuff (level, sprites etc and the music that was completly cut) but the concept of the game is really what i had in mind. I got the idea cause i think i always link being "overpowered" with "getting bored": i remember when i was a kid and i could use cheat codes in games, the game itself became really boring, cause there was no challenge. And i think I was influenced with some silly math games i used to play (probably the only person who enjoyed those when i was a kid!). if you add those two with the very little knowledge i have in GDevelop (literally started using it 2-3 weeks before the jam lol), I didnt have any other option for the gameplay! For the style: i had in mind "captain underpants" books series! its a kids book, in which the 2 main character draw silly comics, and i really like the silliness and the "easy to understand" vibe that they got.
Thank you so much for the curious question! i actually love talking about the creative process, and i think im gonna post some blog/vlog about this project since i want to keep working on this!





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