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A jam submission

Incident at depth 11View game page

2d action platformer made for GDevelop BIG Game Jam #7 Overpowered
Submitted by WraithTom79 — 23 hours, 28 minutes before the deadline
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Incident at depth 11's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#472.9753.053
Fun & Game Design#1172.7702.842
Overall#1352.6062.674
Graphics#1452.7702.842
Originality & Innovation#1862.4112.474
Audio#2282.1032.158

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Put your gd.games url here.
https://gd.games/tom79/incident-at-depth-11

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Comments

Submitted

nice  game, i realy like the visuals and the movement mechanism is amazing !!!

Submitted

Love the trippy art and enemy designs, very memorable! The music was nice but it felt out of place. The game definitely gets better once you start picking up upgrades and things get crazy. Good job on this, keep working on it or start a new project incorporating what you learned here!

Submitted

I can just run trough the masses how overpowered the player is! 💪🏻 Great game!

Submitted

Simple but efficient : the controls and movement feel nice. I also enjoyed the music and how it contrasts with the type of game 

Submitted

Nice simple game, good job.

Submitted

I feel like I was holding a hose of bullets... It was fun than watering my yard (I like watering my yard). Really fun game.

Submitted

Well done! It’s simple and fun to play.

Submitted

For a first game submitted to the jam, it's a solid attempt! I made it to depth 11 and died, lol.

I wasn't expecting that many enemies. I definitely encourage you to join the next ones!

I loved your game, I would love your feedback on my car racing game too. 

Submitted(+1)

Cool game, I liked the animation of the character. Power ups were cool.

Developer

Thanks, haha the animation was such an amateur swing at the walk cycle, but kinda worked out in a bit silly way. Glad you liked the game!

Submitted(+1)

I enjoyed playing, but the enemies felt a bit too tanky

Developer

Thanks. Yea, it was a balancing act for when you have power ups, and when don't. Or how fast you get to next power ups section - slower can make enemies feel a bit bullet spongey, and if you'll get really fast and the effects of power ups overlap , enemies felt like butter and you a train of lava ;)

Submitted(+1)

Nice first game!

Very nice feel to the game and i like to temporarily power ups.

Developer

Thank you, glad you enjoyed the game feel!

Submitted(+1)

Good game very in the thematic of the jam, maybe i would add an effect when you get hurt so the player it´s more aware of when he is taking damage, it is my first jam too, you can check my game and give feedback too if you want

Developer

Thanks, and good point, I skipped it in the end to not mess the animation  :) Your game looks interesting, I'll check it out.

Submitted

Thanks and nice profile pic!

Submitted(+1)

Hmmm... i like it x)

Submitted(+1)

i like it