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A jam submission

WormupView game page

You are a worm with great ambitions
Submitted by Niko (@Neeko_17) — 15 minutes, 38 seconds before the deadline
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Play little adventure

Wormup's itch.io page

Results

CriteriaRankScore*Raw Score
Originality & Innovation#14.0984.098
Fun & Game Design#23.9513.951
Audio#53.4883.488
Overall#63.6683.668
Graphics#213.8543.854
Theme#512.9512.951

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Put your gd.games url here.
https://gd.games/neekonico/wormup

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted(+1)

So glad I randomly got a chance to play this all the way through before the jam ended! At first I thought it was a little slow but as soon as I got the first upgrade I had a feeling you were going to really deliver with this one. Every bit of exploration and added mechanic felt great and kept me curious to keep going! Really amazing work all around, absolutely loved it.

Developer(+1)

Thank you a ton! it makes me really happy that you enjoyed it this much! :D

Submitted(+1)

Great game, i love the visuals

Developer

thank you! (◍^ᴗ^◍)

Submitted

That was a really cute game, great job! Clever use of the physics engine to set up the worm.

Developer

Thank you! :3

Submitted(+1)

wow that is an amazing game in ever way can you tell me please how did you make the worm animation

Developer

Thank you! 

The worm is actually a series of physics objects tied together like a chain by rope joints, it has no "real" animations, its movement it's just the result of applying forces to its different components.

Here's a link to an example chain/rope project made by MrMen (who is very active in the gdevelop forums and always has good advice) that helped me understand how to make one

https://mr-men.itch.io/linked-chain-demo

If you want to know how the actual wiggling of the worm works; when the LMB is clicked, I start a timer and when a certain interval has passed apply a force to the "butt" of the worm so it coils up a lil bit; then, I start another timer, which reaches the same interval and propels the worm head forward. Here's what that part looks like abstracted:

(Sorry for the horrible image quality, I'm on my phone rn)

Thanks for asking! And if you need something more specific, don't hesitate to ask!

Submitted(+1)

thanks you save me a lot of time for my next project hope that you will win a prize your game is one of the best in this jam

Developer

Awww... Thank you so much! Glad I could help! ^v^

Submitted(+1)

This was very fun spring RMB was really fun to use to jump all over the place. Just one question, are froggies supposed to eat you? They never did anything to me i even stood still to check it out.

Developer(+1)

Thank you!

And yes, they do; although I purposefully made them so they fail sometimes (real frogs are really clumsy and dumb) but It's definitively weird that they  NEVER get you, thanks for sharing that! I will try to figure out what's going on...

Thanks for letting me know!

Submitted(+1)

love the art style and the mechanics! good work!

Developer(+1)

Thankyooou! (◍•ᴗ•◍)

Submitted(+1)

Great game, the art is also quite nice! I like the game's name.

Developer

Thank you! (I'm a sucker for puns, I can't help it)

Submitted(+1)

Such a great game! Felt super original and the gun was a hilarious touch. Well done!

Developer

Thank you! (◍•ᴗ•◍)❤

Submitted (1 edit) (+1)

My favourite game of the whole jam by far. Dynamic music is a super nice touch. I'm not really seeing the "overpowered" aspect though.

Developer

Glad you liked it! The idea was to start as a quite incapacitated creature but slowly gaining more power to the point where what before was a tortuous endeavour becomes quite breezy; but I do recognize that I didn't make the greatest job implementing that character development pipeline

Thanks a lot for the feedback!

Submitted(+1)

Loved this little game

Developer

Yay! That makes my sad tiny indie dev heart become a lil less sad and tiny ^o^

Submitted(+1)

This was really cool! Had a similar idea for years, but haven't really figured out how to execute it. The game was simple enough, but difficult to master. I could've sworn that holding the RMB while pressing LMB somehow made it smoother in the beginning. Until it was overwritten with the launch mechanic. :D (Might just be a placebo). Eventually the "overpoweredness" emerged also, and oh-boy... 😅 I liked how the toad would go for you with the tongue. Also very stressful! In the end couldn't get rid of the flies and that's how far I got.

Developer

Thank you! Glad you enjoyed it :3

But no, holding the RMB shouldn't help you (at least technically speaking)

And just one thing; where it was precisely that you stopped? Was it after getting the wings? Did you follow the path upwards just after getting them? (I'm just asking to see where my game design failed)

Submitted(+1)

I didn't get wings LOL. 😅 Trying to be discrete here to avoid spoilers. Maybe it's just me, but didn't get past the flies.

Developer

Okay, I see more or less where my mistake is then.

Thanks for the feedback!

I loved your game, I would love your feedback on my car racing game too. 

Submitted(+2)

"Yeah, is this the PGFC (Peak Game Finding Center)? We can shut down our operations now."

Developer

awww, naaah, you're exagerating... (◍•ᴗ•◍)

Viewing comments 33 to 21 of 33 · Next page · Last page