Love the shoot-to-move mechanic! The quick restart when you die makes failure less frustrating and the small, tight levels keep things fresh. Definitely something to continue building on here!
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OVERPOWDERED SHELLS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #48 | 3.162 | 3.333 |
| Theme | #50 | 2.951 | 3.111 |
| Overall | #163 | 2.519 | 2.656 |
| Audio | #186 | 2.266 | 2.389 |
| Originality & Innovation | #204 | 2.319 | 2.444 |
| Graphics | #318 | 1.897 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/games/0330bb88-375f-4b69-b3ab-4f8008325963
Comments
Simple, well-built, and a solid foundation to improve upon. Well done!
nice work! its really fun to play, but it keeps asking me to put a name, i would remove that, but it is fun to play really!
Cool game! Feels satisfying. Some little things that could take it to the next level- something other than a white background, some bg music, and not having to put your name in to continue!
Fun little game! Def a good match for the theme. Although maybe I'm bad, but I felt like the gun tracked a little inaccurately sometimes. Like it wasn't going where I wanted to go.
Btw, I know it can be tedious, but do try to credit the assets you use for the game. They are on the asset download page~
A very creative interpretation of the jam theme! it makes "the worlds hardest game" from the cool maths games days look like "hello kitty island adventure" lol. I couldn't get past the second level for the life of me. The gun sounded chunky, the points sound was satisfying and the game looked as good as it needed to. you should be proud of your work!!!
Great work with the shoot to move mechanic, it really feels good and works exactly how you think it "should". I had a little problem on the 3rd or 4th level where I collected all the things but it still wouldn't let me proceed? Throwing myself into the spikes reloaded everything though and I was able to continue after collecting them again. I had seen you post in the discord, so came by to check out your game. Glad I did!
I love that this is “overpowdered” - it took me a moment to notice that! I’ve seen the “move using recoil” thing before (and even done it myself), but this is a very good implementation. The weight/power balance feels good, and I like that you have to actually shoot targets as well as just using the recoil. I could see myself trying to achieve personal bests on the levels if I weren’t trying to play a bunch of other jam games right now (but maybe I’ll come back to it!). It would be good to be able to play in fullscreen, though: I kept finding myself clicking just outside the game area, and frequently impaling myself on spikes as a result.




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