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The Strongest Sword's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #20 | 3.531 | 3.722 |
| Audio | #100 | 2.635 | 2.778 |
| Overall | #106 | 2.762 | 2.911 |
| Graphics | #129 | 2.899 | 3.056 |
| Theme | #145 | 2.424 | 2.556 |
| Fun & Game Design | #222 | 2.319 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very creative game! I had really fun time playing it. Good job :D The idea with a start button is brilliant.
Great visuals and sound. I loved when I realized there was a little physics minigame to start the actual game. I did not love when I realized how difficult it was to start the actual game. I was unable to play the actual game. I still gave you a really forgiving rating because I'm almost positive I'd love your game. Physics games are right up my alley but even after tweaking the sensitivity it was just a little to cumbersome. I will come back and try this again at some point because the comments make it seem like I'm missing out on a lot.
Great game, great gameidea.
Very cleaver and original gameplay mechanics! I love it how you can craft your weapon and be careful not to make it too heavy. It’s also great that you have 3 opponents and all of them have different mechanics. Great work! ⚔️👌🏻
That was a clever idea! I loved the way the game starts. The combat feels a bit floaty, but with some polish to the physics settings, it could be really fun to swing the sword around.
ooh very original take on the theme "overpowered". It took me 5minutes, and a scratched mousepad to figure out how to start the game, but overall very interesting game! :D (sword go brr)
Original way to tackle the concept... I use my mouse and trackpad pad and I'm not too good. But it's a really sharp idea.
Very original game
It's so hard but i love the concept it's very original ! good job !
Cool concept, makes me remenber of the game where the hero gets a longer sword everytime it defeat the dragon
Wow! Amazing way of the use physics engine! Star game design was so clever, until you get use to how to control your weapon you can't start. Very well done!
Thanks! What's funny is I coded the physics myself because I couldn't figure out how to reliably attach the sword parts together.
A couple of cool concepts. Easier controls may make the game more enjoyable.
I love how each of the bosses have different patterns. One tries to evade your sword, the other can only be hit if you defeat its minions, and the big middle guy blocks your attacks with pillars. I also realized that you have to pick your sword length carefully. Too short, and it won't reach the boss. Too long, and the sword will hit the walls, which will cause you to lose your momentum.
The game is pretty difficult since I had trouble maintaining the sword's momentum throughout the game. Nonetheless, I love the game's concept and originality.
This is really cool and it was satisfying hitting the start thing for the first few hits....then I couldn't really do it anymore consistently. I almost began to think there wasn't a game beyond the start menu, or that this was a rage game.
I got to one fight, clearly there's stuff here, but the control of the sword was just too inconsistent and my wrist hurts.