Nos ha gustado mucho la estética collage y los colores, transmiten muy bien la rabia y frustración de esta situación.
Ànims, la lluita continua!
| Criteria | Rank | Score* | Raw Score |
| ANTI-CAPITALIST POWER | #5 | 4.583 | 4.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Nos ha gustado mucho la estética collage y los colores, transmiten muy bien la rabia y frustración de esta situación.
Ànims, la lluita continua!
Encántame que compartas a loita contra ALTRI deste xeito, engadindo información entre os niveis. O arte e a estética do xogo en xeral encaixan perfeitamente coa situación que estamos a viver. E o boss final, combinando as caras dos máis pailáns é incrÃbel! Parabéns!
this was really really exceptional. i love the rage and fighting spirit that permeates the game
i was a bit scared that game would be really hard and was surprised at how approachable it was! i don’t have a lot of experience with bullet hells, but the way the bullet catcher worked was fun and interesting
WOW me encanta la estética surrealista y horrible y obviamente la causa super necesaria. Espero que consigáis frenarla. Aqui en la provincia de Castellón tenemos un drama similar. La verdad que no hay escapatoria de las grandes empresas y su ansia de comerselo todo. Mucho ánimo!!
Keep up the good fight. I feel this as I'm living in the region that may suffer immensely if we don't win our fight against mining facility being built nearby.
This was an awesome experience, and has an actual cause behind it. Lovely, hope those corporate shitbags get what they deserve
If the whole judicial protest plan doesn't work I'm fully supporting violence.
The environmental impact is bad enough, but then there's the fact that a lot of people live off fishing in that region. The company and the morons in the regional government claim it's going to create more jobs when in reality it's going to ruin several of them.
Fixen o xogo porque non teño recursos para matar empresarios. Tamén para tentar atraer doazóns de xente de fala inglesa, pero non creo que teña moita sorte con iso.
Se a vÃa de protesta xudicial non funciona temos que o do ZAD, pero con máis agresividade. Propoño chamala operación Viet-Gal.
Qué guai atopar nesta Jam un xogo que visibiliza o problemón de Altri co que estamos lidiando, asà que grazas por iso. Costoume entender o xogo ao principio, pero despois faise divertido e tén o nivel de dificultade xusto para ser desafiante pero permitir seguir avanzando e, asÃ, recibir máis información
Nice pacing and mixing up story with gameplay and new levels. I like the unique art style.
Estéticamente y mecánicamente me recuerda a los juegos protesta que se podÃan encontrar en Newgrounds, le sienta genial.
Enhorabuena por hacer un juego protesta tan directo y sin medias tintas.
Well done!
Also took me a few tries to understand the mechanics, but once I got it I enjoyed the different levels.
The style really catches the horror of the situation and it felt good to destroy those greedy bastards in game!
Very cool game raging against the establishment of polluting industries in Spain. Awesome contribution!
A correction for the win screen in your game "The Camino de Santiago's St James Way, A World Heritage Site, could the be affected..." it should be "be" instead of "the". Just a typo.
That aside - this was just wonderful. I didn't know what I was in for but the way you wove each revelation about what was happening into the gameplay made it feel that much more impactful.
It took me a minute to understand the mechanics of the game but once I did I was off to the races, so a short learning curve.
I did wonder why the bullet catcher looked the way it did - sort of like a church or historic building? Was that on purpose? What is the significance?
Thanks for bringing up the typo, I just corrected it.
The weird bullet catcher thing is a heavily edited picture of an "horreo", a typical rural building in Galicia that's used to store grain.

As for its significance, it's seen as a symbol of rural life around here so it made sense to have it contribute to massacring the corporate assholes. Also it has a shape that's fairly simple to put a collision polygon around.
...I just realized now that a structure for storage stores bullets in the game. I actually didn't plan that, but I'm going to pretend I did because it feels clever.
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