Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The intro music overlaps with the main music. Neat parry execution: fast, simple and pleasant.

Yes, I'm aware, this was my first time using bevy aside from just copying from a tutorial and I couldn't figure out how to not make it auto-start. I tried to fix it but it didn't work :<

(1 edit) (+1)

it’s very easy to solve with ScopedState - you just spawning it alongside your entities specifying the screen they are supposed to be present.

yeeeeee I was trying to make it so the music continues from the spot it got stopped at, I know it's easier to solve with ScopedState but it's just something I wanted to try... and then the temporary solution became the permanent solution :P