Ah, well, sorry for mischaracterizing the intended genre - I think most of the points still stand even it wasn't supposed to be strictly a "comedy" per se. I typically gravitate towards stories that can tell a good narrative and have good characters without taking themselves too seriously, so I'm totally onboard with the lighthearted tone regardless.
For this particular project, I'm not sure if more in-depth fight mechanics would have actually helped or hindered the pacing, but I think it would be cool if you developed something similar for a future game when you have more time to cook. Want to get into the action and fight for the thicc wolves >:]
For the text color thing, something you could do to make that clearer is for the text to gradually go a shade darker line by line. It's a lot more tedious to write that way, so I get why you wouldn't want to do that for the jam though.