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Thanks for your review! :)

It wasn't supposed to be a comedy, but I have a  light-hearted style so I guess it ended up being close to one. ^^

I really came with a progressive story, discovering more as you go further into the forest, but the combat system was dropped as you guessed. There was supposed to be a tiny adventure in the forest before each scene, with some battles against wild wolves pack. Without it, I think the funny scenes became too concentrated.

Positioning your sprites in more natural spots is something you may want to work on for next time.
I know, I even would have liked to do more animation with them. I cut it for time (because I didn't want the text box to hide them then) and just top-centered most of them as illustrations rather than placed sprites. >.<

So, for your curiosity:

- No idea why the text turns blue during part of the scene with the chief.
I wanted it more "dark" than blue... It's some effect to go with the fact that the hero is despairing, getting his hope darkened. I would have put it at other moments too but it was just a detail so I saved it for time.

- Not sure if the "click 'fight' to win" thing was making fun of RPG fighting mechanics or if there was an actual fight system that got cut to jam constraints.
Cut to time constraints..
The fight system would have been original if I managed to do it. >.< In a nutshell it was about finding who is the alpha male through the enemies behaviour so as to shoo away the whole pack.

- When Amandine returns to normal size after her first time being giant it looks like she's attached to a masculine body with no breasts. Not sure if that was intended.
I don't find it being that masculine personally, and the sprite was so cute I wanted to use it. I spotted the flat breasts but I betted nobody would notice... ^^" I should have edit it to enlarge them.


I'm still glad I got the chance to read this though and I hope to see more stuff from you in the future.
Thank you for the kind words! :D
Well, I spotted a game jam starting with the theme of Growth so... :P

Ah, well, sorry for mischaracterizing the intended genre - I think most of the points still stand even it wasn't supposed to be strictly a "comedy" per se. I typically gravitate towards stories that can tell a good narrative and have good characters without taking themselves too seriously, so I'm totally onboard with the lighthearted tone regardless.

For this particular project, I'm not sure if more in-depth fight mechanics would have actually helped or hindered the pacing, but I think it would be cool if you developed something similar for a future game when you have more time to cook. Want to get into the action and fight for the thicc wolves >:]

For the text color thing, something you could do to make that clearer is for the text to gradually go a shade darker line by line. It's a lot more tedious to write that way, so I get why you wouldn't want to do that for the jam though.