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(+1)

I LOVE that artstyle. The game truly looks VERY GOOOD

The controls tutorial at the start was also a very nice idea and well implemented. It was sweet, small and got the info to me without me having to read a bunch of paras!

I love the pre-requisite implementation aswell!
But I have 1 problem, the controls..
It was really really hard to control the hampter, like, it starts off with very little sensitivity but speeds up too much too quickly and becomes much harder when u introduce the smaller platforms

From the gif added on the page, it looks very fun to control if u get used to it, but I just couldnt get good at it

The Sfx, Vfx and music also match very well with the game

Id also like to see a feature so u could leave a level and go back to the main menu

I also appreciate that u added mobile support in the small time frame! 


Overall, a very charming game with a fun and well implemented concept but could use some balancing of the controls

(1 edit) (+1)

Thanks for the kind words and feedback!

If u keep trying, you can master the controls as they are! There's a technique to sort of rolling counter to your motion as you jump up ledges that feels super good once you get. Also I think with this concept it was a little inevitable for it to end up like a rage game lol, so I tried to balance that by making the levels' goals pretty easy and only hiding the optional (at least by intention) coins behind bigger challenges. W more though time i would definitely have preferred to ramp the difficulty up more slowly

OH and you actually can go back to the main menu from levels, but only after having completed them! Which in retrospect yeah maybe not ideal :p

also "balancing" <- pun