Thanks for the kind words and feedback!
If u keep trying, you can master the controls as they are! There's a technique to sort of rolling counter to your motion as you jump up ledges that feels super good once you get. Also I think with this concept it was a little inevitable for it to end up like a rage game lol, so I tried to balance that by making the levels' goals pretty easy and only hiding the optional (at least by intention) coins behind bigger challenges. W more though time i would definitely have preferred to ramp the difficulty up more slowly
OH and you actually can go back to the main menu from levels, but only after having completed them! Which in retrospect yeah maybe not ideal :p
also "balancing" <- pun