Visuals were great and as a ST fan the intro was true to the show! Everything is nicely polished, I enjoyed frantically flicking through the visor settings and failing to dodge enemies haha. The tricorder UI was a really nice touch, well done.
Play game
We Can't Get a Lock on LaGeorge!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #6 | 4.450 | 4.450 |
| Overall | #11 | 3.764 | 3.764 |
| Audio | #19 | 3.700 | 3.700 |
| Originality | #24 | 4.000 | 4.000 |
| Accessibility | #27 | 3.350 | 3.350 |
| Graphics | #32 | 4.000 | 4.000 |
| Fun | #37 | 3.575 | 3.575 |
| Controls | #73 | 3.275 | 3.275 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Immersive, Boom!!!1, Report Card
Game Description
LaGeorge's visor is broken, help him out of trouble!
How does your game tie into the theme?
You play as a character with a broken visor, who can only see one element of the level at a time.
Source(s)
N/A
Discord Username(s)
PassivistEfforts
Participation Level (GWJ Only)
#8
Comments
The visor mechanic was cool! It was like being in 3 different dimensions at once. The theme was incorporated in a way that felt natural.
Liked it a lot! Fun little platformer with a really unique hook. Nice job!
My fav so far! Loved the space theme and the background story, also think the graphics were really nice, esp the UI that pops up when you press 'p'.
Maybe my favorite art of the jam, and great use of the theme. One small suggestion, it's awkward having the visor buttons be below WASD, it makes it difficult to switch between moving and visors. Also, sometimes the visor would switch to a grey mode where the full screen was grey, I don't think that was intentional. Otherwise, nice job!!
Thanks so much for your kind words and feedback! That's indeed a bug, others have mentioned the same but i have yet to encounter it, the hunt continues! For WASD users i did list JKL as an alternative to ZXC, but the controls could certainly use some more consideration.
Very glad you enjoyed it though, thanks again!
Shameless self promotion:
The writing and art are highly polished, and the game itself is pretty creative.
This one was impressive, especially how the whole theme, art and sound all tie in together to create a lovely experience.
Wow what a well polished game! The art was excellent! My only request would be to allow space for jump. I had a lot of trouble convincing my fingers to remember to press up or w, so by the end I was pressing simultaneous up and space 😅. This was an amazing game and a great submission!
Love the theme and the art is absolutely stellar! Really breathtaking polish on this one!
Very clever use of theme! This is a very impressively made game. Well done
Amazing work passivist!! The game is like an onion with multiple elements that surprise you as you peel thru it.
Chronologically, the music immediately sets the mood for a cozy space-based game with its ethereal quality. The control scheme tutorial on main menu blending in to transponder was genius, and it gets better when seamlessly integrated into the starting exposition.
Then comes the actual core mechanic of visor switching, and I was blown away! The concept is right smack on the theme and the "immersive" wildcard. The distortion shader lets you see from the perspective of LaGeorge, and the visual indicator in the form of a color wheel is awesome! The Geiger counter was a nice QOL touch and smoothened out gameplay without having to constantly scan for enemies.
There's even writing and branching narrative for this! I especially like the tongue-in-cheek immersive, breaking 4th wall "method" to restart the game!
The quick respawn helped to resolve some of the bugs that crop up when dying (e.g. sometimes not having certain visor layers swap) and switching the visor layers often resolves this issue!
There's so much potential for future expansion, where layers can be added to provide new challenges! Awesome work all around!
Perhaps LaGeorge should stick to less exotic places for shore-leave in future xD
Thanks so much Busride!! This week was a rollercoaster as always, but it was good to jam once more :D You know me, I kinda got overenthousiastic with the creative side of things and left playtesting and bugfixing aside til the last 40 minutes or so. The restart "method" had more to do with me messing up a bunch of other endscene stuff, my brain being fried and just thinking, "I'll add some dialogue and end it here." I guess technically it's all still in screen UI but I tried my best to immerse it as far as I could muster. Really got hooked on making that tricorder menu, definitely gonna do more pixelart in the future.
Another lesson in planning, but I'm really quite happy how it all turned out. I can see little LaGeorge having more adventures in the future!
Thanks again for your kind words!!
Great take on Trek. Loved the presentation and colors...if felt Trek but also felt like something original. I enjoyed it






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