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Echo-19's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #14 | 4.291 | 4.500 |
| Audio | #44 | 3.432 | 3.600 |
| Accessibility | #51 | 3.146 | 3.300 |
| Theme | #52 | 3.909 | 4.100 |
| Overall | #53 | 3.432 | 3.600 |
| Originality | #59 | 3.623 | 3.800 |
| Fun | #134 | 2.765 | 2.900 |
| Controls | #137 | 2.860 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1. stable
Wildcards Used
N/A
Game Description
A classic 2D side-scrolling puzzle platformer with a twist: You can't see the world – but you can sense it! Harness your new ability to navigate unseen environments and solve mind-bending puzzles. Trust your senses in this unique blindfolded adventure!
How does your game tie into the theme?
The game world is invisible to players - they must navigate by interpreting sound to visualize their surroundings.
Source(s)
https://github.com/Arsen-Lovecraft/GJ82
Discord Username(s)
arsen_lovecraft, re_kalineo , jebuscrust3040, camerohac
Participation Level (GWJ Only)
arsen_lovecraft(3), re_kalineo (2), jebuscrust3040(6),camerohac(1)
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Comments
I like the intro artstyle a lot and the particle effect looks epic :D Very impressive work.
I was stuck at the button level for a while because the tutorial told me to use the button (S) so i was pressing s the whole time until i realized im supposed to press E
Visually very unique and fun puzzles.
Thanks. Do try the pirate translation once.
I think the particle swirl is absolutely fantastic, puts me in mind of Geometry wars 2 back on the ol' 360.
Very nice! Struggled with some of the platforming puzzles, but i thought it was a very visually pleasing game.
Nice job all!
This game is sick af. The sound design is really good (those footsteps are super scrumptious), but there was a bit of a missed opportunity to utilize stereo sound (and the mono music also weirded me out though I think I might see the rationale behind it). It got a bit frustrating admittedly, having to wait for the cooldown to end to use the sonar again - maybe have it have less cooldown but remove the revealed platforms if reactivated prematurely. But I got through it eventually, and I think you exhausted this single concept perfectly.
Also, very nice touch having a frame rate limit in the options.
Do try the pirate translations
In all the way the game is presented is very cool. You've done well with visualising the whole sonar system, and that intro animation was sick. It was a bit hard for me, but I don't really play platformers, so that bit of info probably isn't useful for you. Great entry.
Thanks for trying. Do try the pirate translation.
nice intro animation.
It got too hard for me when the "reveal temporary platforms with sonar" became a thing.
Thanks. Yeah it might get hard. Also try the pirate translation for a treat
I remember a Flash game that was a bit like this, but your graphics and audio are much better. Also the "pirate" language is hilarious.
Thanks. Glad you liked it.
Super cool concept, I love the look of the game. The intro animation was realy well done, and then when the game started, I was pleasantly surprised at the concept. Pirate mode was a fun easter egg ;) I think i got to level 7 or 8 then got a bit stuck. Great submission overall
Thanks. Hope you complete it there is another in the end screen.
interesting mechanics and graphics however some of the movements were hard to do like the platform level. overall a well made game that i enjoyed learning how to play.
Try the pirate translation for a little surprise 🫢 😉