What a good message! And fun to speedrun, too. Thanks for the contrast slider & note, I got a handle of things once I realized there was more that was interactable.
Play game
The things we don't see's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #3 | 3.708 | 3.708 |
| Originality | #27 | 3.958 | 3.958 |
| Overall | #55 | 3.417 | 3.417 |
| Fun | #70 | 3.250 | 3.250 |
| Theme | #76 | 3.667 | 3.667 |
| Graphics | #94 | 3.458 | 3.458 |
| Controls | #112 | 3.000 | 3.000 |
| Audio | #133 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
BOOM!!!1
Game Description
Make Ben pay attention to Ralphie, even if you have to break some stuff ;)
How does your game tie into the theme?
The game talks about the things than are left unseen when we use technology too much
Source(s)
N/A
Discord Username(s)
CrowCreations
Participation Level (GWJ Only)
1
Comments
This was a cute game. The game progression was nicely done and it was nice being able to adjust the difficulty while playing if you get stuck.
This is a lovely game, it's really unique, heart-warming, and it's fun to learn the different things you have to do to for each "obstacle". There is a really nice progression throughout the levels too, and it's great to see the effort that was put in the accessibility settings! Awesome job, and thank you!
(edit: and that explosion is great! 😄)
Good game! I enjoyed the story and difficulty pacing the most! The graphics are simple but they really work for the style. The sound effects were solid too! Very charming and well made game!
Character baby and Ralphie has animation when walking but why those dog not have walk animation?
btw overall game is good, it's really hard to get attention Ralphie
I really enjoyed this :) It's very well-made and I love the blend of music and art. I see the inspiration from Untitled Goose Game, too! Well done on what you achieved for the jam, great job!
Sneaky implementation of the theme! Very cute, I hate Ben. Awesome work!
Nooo poor ralphie. Was a bit confused by the last level but managed to figure out a workable solution in the end! I like the message of the game and the art style as well. I like the Ben AI it was fun to figure out how to get him to do stuff. Overall a interesting concept and a fun game! Great work!
Loved how dramatic the explosions were lol. And the cutscenes when you lose! Heartbreaking.
Fun game! An interesting premise for a point and click puzzle, and an interesting take on the theme.
Good take on the theme ! I ended up making the TV explode, that made me happy.
Really liked the game idea and message behind it. The gameplay was intuitive and I liked how you put hints for players to find. I thought the pace was nice and challenging but it's great you thought of adding a control for that. The art is cute and fits the overall vibe. I would enjoy to play an extended version with more rooms and interactions to try. Very nice game, great job!
Very cute game! It reminds me of the Pixar short "Feast". I loled the first time I caused an explosion. I also really liked the game speed setting because I struggled on the last level but wanted to be able to beat it to see what happened. Well done!
I really enjoyed this game, such a creative take on the theme. I liked the graphics and how you let the player explore how everything works.
Great idea! I appreciated the little note on the wall for when I got stuck.
Pretty cool game, somehow during the first hammer level I just missed it completely but still beat the level probably because of random clicking at one point, replayed through the game to figure that out but once i did it was cool.
The one part of the gameplay I was not a fan of was getting dragged back to the dog bed, it seems like there should be a punishment for getting caught as the dog but honestly every time I was caught and had to watch the slow drag to the bed I just found myself instead just restarting the level.
Very cool game though, fun stuff :)
I thought about the dragging to the bed as a way of giving a second chance to the player if they got caught, instead of just restarting. But yeah, I also felt sometimes that it was too slow or boring. Maybe I could’ve made the guy speed up when he’s carrying the dog. Thanks for playing and for the feedback!







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