Amazing game! I kinda wish there was more! The music was really good and the art fit well. The intro was great! I liked how you added more enemies and mines to increase difficulty.
Would've been cool to see what other ideas you had in mind!
Play game
Sonar Hunt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #8 | 3.850 | 3.850 |
| Theme | #12 | 4.350 | 4.350 |
| Overall | #21 | 3.714 | 3.714 |
| Originality | #24 | 4.000 | 4.000 |
| Graphics | #47 | 3.900 | 3.900 |
| Fun | #49 | 3.400 | 3.400 |
| Accessibility | #50 | 3.150 | 3.150 |
| Controls | #66 | 3.350 | 3.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.4.1
Wildcards Used
Boom
Game Description
Detect unseen targets with your sonar detector and eliminate them as fast as you can.
How does your game tie into the theme?
Targets (and other obstacles) are unseen and must be temporarily revealed using a sonar detector.
Source(s)
N/A
Discord Username(s)
cjee246
Participation Level (GWJ Only)
1
Comments
Neat concept! I really like the art style! It's simplistic but really sets the tone. I do wish there were enemies or some threat actively firing back at you though. Great job!
Nicely done - very clean, good use of the theme. Impressive for a week's worth of time.
Really cool concept ! The sound was really impactful aswell, especially at game launch, which I enjoyed a lot. Great work !
I really loved the vibe! The one thing I found annoying are the controls, but I get that it's also part of the experience to have an annoying player controller. Solid game all around!
Fantastic game!
I really like the sonar graphics and it was so fun trying to predict where each target would move towards!
Also the explosion and sounds had really good feel to them!
Maybe you could add a bigger visual representation when a target is destroyed (like a big text in the center of the screen). Sometimes the target was outside of view and I didn’t realise if I had destroyed it, and it took me a while to notice the number going down
Well done art reflecting the sonar look. It had the right feel for the game. I did run into an issue on level 4 with my first play seeming to have an enemy outside the play area. I looked for a while, and then looped around the edge several times and could not find them. Restarting the level I was able to quickly locate them all. It also seemed to me like the mines all spawned together, or I could at least just keep shooting the same mine until it showed none were left.
Excellent sub hunting game! I enjoyed playing this! Everything was presented nice and cleanly and I never felt lost in this game.
That is a cool game! The graphics and gameplay are phenomenal. The citique I have is that crtl is not a good button to use in webgames. As I used WASD for movement, pressing crtl+w closes the tab.
If you have time, feel free to check out the game I worked on.
I like the challenge of having my mechanics on cooldown. A good way to implement Hidden without hiding the world from the player.


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