I loved this game! Learning the dash was all that stopped me from unleashing myself against the world. I can really see how this game can be expanded and for a jam game, it's genuinely amazing. The only thing I found challenging was how to activate the smoke bombs (or know what they are). I didn't know how to progress, which would've probably made me stop playing if I hadn't seen the way to activate them below. It's a small detail but you should make the button flashing or something to attract your gaze towards. Apart from that, solid game all around!
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Backstar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #55 | 3.355 | 3.355 |
| Theme | #66 | 3.742 | 3.742 |
| Audio | #68 | 3.323 | 3.323 |
| Overall | #87 | 3.212 | 3.212 |
| Graphics | #105 | 3.387 | 3.387 |
| Accessibility | #111 | 2.839 | 2.839 |
| Controls | #112 | 3.000 | 3.000 |
| Originality | #179 | 2.839 | 2.839 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
REPORT CARD
Game Description
Ninja backstabbing enemies in the most stylish way possible
How does your game tie into the theme?
You don't have to get caught, you have to remain UNSEEN
Source(s)
N/A
Discord Username(s)
sasukoso
Participation Level (GWJ Only)
3
Comments
Awesome job! Game felt solid, and I liked how I had to be careful with the dash (sometimes I would dash twice and accidentally end up on the other side of an enemy in their sight cone O_O). It felt satisfying to learn the pattern for clearing a room and do a rapid series of dash kills. Main criticisms are 1) the sight cone sprites didn't quite match up with the actual hitbox, and 2) it didn't really seem to have an "ending" (seemed like we were there to save someone at the end?)
Thanks for sharing your work! Well done.
Hi, this is a really fun game. in the first bit I think you should have started the player off in first alley way, where your first target is. Instead of starting in that courtyard area. As I kept on walking around wondering what to do. I might just be dumb though, so who knows. Also, the vision cones can sometimes see through walls. Overall though, this project feels really well put together. Congrats.
Loved the idea and the gameplay! the graphics fits perfectly with the gameplay, an overall very well polished experience! keep up the good work! :D
Very cool stealth game ! Love the aesthetics and the music. I took some time to get the control right but it felt good dashing between enemies to "clean" the area x) The smoke bombs where a good idea, making the game more puzzle like on top of the dynamic. Great job!
I love the report card system, hearing the points get tallied is so satisfying!
Well done game, i enjoyed playing it, good job, graphics sound gameplay are great !
Very satisfying to play! I like how the kill sound rises in pitch with every subsequent kill. The controls were fine in my opinion. I would've preferred it if you were taught in-game on how to use the smoke bombs; I didn't realise it was a button you had to click on the screen. Other than that, this is a great submission!
Very cool game! Really like the artstyle and the environment, and the kills were chunky! I liked that the dash was dependent on making kills, made for a bit more strategy and close calls. Nice one!
Very nice and well-rounded game, the principle is simple and easy to understand. Controls feel intuitive but a little stiff. I like the pixel art but felt that the red was a little overused, especially since once I had the timer running out and it disappeared into a red wall. I would also have liked some smoother animations (not teleporting enemies when stabbing them, some reaction when getting caught). Overall, thought it was a very nice entry for the jam - good job!
I really liked the dash effect, and I thought the sounds were excellent. I would've liked it if the enemy's FOV was impacted by walls or if there could've been a little grace period between being seen and needing to restart the level. In general, I thought your game was well put together. Nice submission!
Nice UI, the rating part really worked well, also with the sound used. That popped out really good.
The mechanics are a bit flat even though i can do a lot. maybe a bit more on the ai side, but the game starts easy so i guess it works like that.
Was fun though
The game loop is really solid! I struggled a bit with the controls, and it would be great if the enemy’s field of vision were affected by the walls on the map. That said, it didn’t take away from the fun—really enjoyable experience. Congrats on your work!
Dashing up to the quicker enemies and getting a quick, close call kill felt really satisfying! I also really enjoyed the look of it, quite a lot going on in the enviroments. Nice job
It controls a little weird, but once you get the gameplay loop down it feels smooth and fun. Just wish enemy detection was a little less jank.





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