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ASH & EMBER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.133 | 4.133 |
| Visuals | #3 | 4.400 | 4.400 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.667 | 3.667 |
| Gameplay | #6 | 3.333 | 3.333 |
| How well does the game fit the themes? | #8 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people, longest time 3 hours.
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Comments
I really like this game. I didn't quite understand what I was doing at first but after I'd actually read the instructions 😳 it made a lot more sense. A very solid entry into the jam.
Agree with others on the indicator as to when coal was mined/how much the player currently has! Another point for me would be an accessibility option to change mining from each click, to being able to hold the mouse down to mine! (My fingers are awful these days and so couldn't play for long).
The idea and look of the game are amazing, great job to you both! Especially loved the touch of the character's head being the Godot loading icon :)
Nice and fun looking game, great sounds, just it would be nice if there was an indication when mined coal. And maybe a way to jump as well, like you can use your jetpack and it will consume power, but a way to make it an incentive to use jetpacks less.
Thanks! And we probably should've made this clearer when designing the game, the jetpack doesn't consume any power. The power drains over time at a constant rate, and we decided that going for a simpler control scheme by just having the jetpack for vertical mobility would help to tighten the feel of the game.
Really amazing visuals and polishing! the change of the map as I mine was a really nice visual addition. The gameplay mechanic is outstanding for 3 hours only. The game feels well balanced with really nice mechanics.
Really nothing to complain about! The only really small change I would suggest is that instead of having each coal shown, you could add a menu to show the amount of coals since it is a bit hard to see when I am under coal dust. Nonetheless, it is a great execution of an amazing concept!
Great job!
Thank you! A lot of the UI was implemented when we had about 30 minutes remaining between us, and since at that point we already had the coal lumps stacking on the player's head and in the interest of time we left it at that. If we were to update the game post-jam, adding a coal indicator would definitely be near the top of the list. Again, thanks for the kind words!
Very nice take on the theme and great execution! I had some trouble evaluating if/how much coal I already mined.
Your visuals and sounds are great but that would be if you had an indicator when you mine coal. Your idea to fit the theme is cooool.
Great visuals and sounds!
Thank you so much!
Clever take on the theme, it was a fun game.
I do wish there were auditory indicators that your lungs were about to collapse, similar to the power station.
Oh that's a good idea! Not sure how we didn't think of that