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A jam submission

LIFETIMEView game page

Submitted by Docraft, junk — 23 minutes, 45 seconds before the deadline
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LIFETIME's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity and Theme#253.4003.400
Visuals and Sound#373.0003.000
Overall#422.9112.911
Fun#622.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted
Deleted 235 days ago
Developer

Thank you for the kind words! :)

Submitted

The choice to make the player skip certain actions, like "teleporting" up the stairs is so stylistically slick. I love it.

Is there an extra jumping mechanic I'm missing? I literally can't get past the first sequence of jumps (to the right after you fall into the pit).

Developer

There's coyote jump, which allows you to jump a bit later after you fall of the platform. This will get you through even though the jumps are a bit hard.

Submitted

I like how well detailed is the game, and the art is nice too, nice job

Developer

Thank you! We really like this comments. :)

Submitted

This game is interesting! I was quite impressed on how you managed to pull this narrative platformer vibe on the beggining, which reminded me of a flash game from long ago that you controlled a man trying to develop a cure for a virus in a few days or something, it was dope. Very good work!

Developer(+1)

I know which game you're talking about, and secretly, it's inspired of that game (we also don't know the name of), thank you for your feedback! We really appreciate the kind words :)

Submitted

Good game, but one jump in long room imposible and where is time travel?

Developer

Well, that jump is not impossible, you need the help of coyote jump, and, also, it's a very hard jump (we'd say the hardest) BUT ITS POSSIBLE! :3

Time travel is implemented on how much you spend down in hell, since one of the NPCS tell you that time goes exponentially there, depending on how much time you remain there, once you get out, you "time travel" to a different place. I hope this made things clear and if you voted wrong because of it maybe this cleared doubts and could make it a bit better in the results of your experience.

Thank you for your feedback! :)

Developer

The entire game takes place in an area with space-time deformation, so everything is reflected in the endings and the story, 5 endings each unique, and the jump try doing coyote jump (we wanted to add some difficulty)

Submitted

I think the story is very interesting and I like the way it incorporates the theme.

I do think the gameplay was a bit rough at times, but it was still fun.

Developer

Thank youuu! We love to see your comments :)))
We're trying to improve the game to make it a bit better at platformer but still thanks for commenting.

Submitted(+1)

Love the concept, although given how bad I am at platforming... by the time I get back, everyone'd already be dead xD

The scene where he changed clothes was really cool!

Developer(+1)

Thank you! We love to see these comments! That's also the fun part of the game, seeing the different endings and all...

Developer(+1)

Thanks for the feedback, we will upload some of the endings when some time passes, since each one has exclusive music.

<3

Submitted(+1)

I liked it, but platforming is weird

Developer

Thanks for the feedback! What did you find weird about? So we can improve in future updates :)
Also, what did you like? If you wanted to share more, we're glad you liked it :D

Submitted

The player can jump high, but his speed is low. It is very difficult to jump to the platform.

Developer

I see, maybe we can improve it in the future, I'm sorry if it made it frustrating :(

Developer

Try to make coyote jump and hold shift to sprint.

Submitted(+1)

Hello,  it was fun to play but the map was too big for his own good i think. Dying after backtracking for so long made me alt f4. Overall good experience GG.

Developer(+1)

Well, it can be frustrating, but we wanted to show a bit of a serious game that also added the difficulty we wanted to achieve while keeping the theme, probably we'll improve the checkpoints in the future to make it less frustrating, but thank you for giving it a try! We love to see you enjoy the game. :)

Submitted(+2)

Really fun idea! The narrative was there and the music tied it together along with the art. It wasn't very clear why the lightning speed button was there. But it added a way of controlling the player I guess. Overall the game was well enough flushed out with the time available!

Developer
Thank you very much, as this was our first jam we ended up a bit lost and losing the contextual thread, thanks you so much for the feedback <3

 

Submitted(+2)

Okay so overall it is a good game. The sprites are overall really well done and the music is enjoyable (but a bit to loopy, after 18min it was really starting to annoy me).

The map is wayyy to big. I think the game will be a lot more enjoyable if the good idea were a bit more oncentrated in specific lv. Like after finding a body you change lv. As it is you often have to do loooooong backtract to finally die to a hole you found safe and having to do it again. I also think the platforming challenge is not that great because it necessitate the use of the cayote time, but we don't really know when it is still active or not resulting in many failed attempt. The sprint button should not exist, as it we need to constently press it where it could just be a toogle.


I sadly didn't see the ending because I can't really justify putting more than the 25min I have put in it sadly (they are 126 submissions T-T)

The critic is fairly negativ but just know that I say it because I want to point out the things that are not great but I really think the game have some really good qualities. 

The time travel aspect is sadly not something I can experience the game being to long / hard for me. 

Maybe try aiming for a playtime of 2-3min when done optimally if you want us to do it multiple time (which I think  is a good idea)

Developer

Thanks for the feedback! We really aimed for a bit of a different game idea and it was probably intented the way it's all like sticked into a single "level", but it's also understandable it got a bit too big.

We're glad you enjoyed the game though :)