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Chainsaw Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #29 | 4.172 | 4.172 |
| Overall | #53 | 4.080 | 4.080 |
| Creativity | #100 | 4.034 | 4.034 |
| Presentation | #161 | 4.034 | 4.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Killo
Newbie?
Experienced
Nope - I've completed at least one game jam before.
How does your game fit the theme?
The main (movement) mechanic off the game is the engine of a chainsaw has to be started. If you jump the chainsaw turns off and has to be started again.
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Comments
Amazing game! I had so much fun playing it. I loved the art style, the music, and how smooth the gameplay feels
The gameplay is fantastic! There’s massive potential for it to become a speedrunning type game here. It also has a strong core mechanic that's perfect for building on top of. The revving sound effects are super satisfying, and the dynamic camera zooms really enhance the feeling of speed. The visual effects (especially the blood) are also really satisfying to look at.
My only suggestion would be to make the overheat mechanic more visually apparent on screen. For example, you could gradually tint the screen red as the engine approaches overheating. Right now, it's a bit frustrating to have to constantly glance at the bar instead of focusing on the oncoming obstacles. Aside from that, really enjoyed my time with this one!
fantastic idea thanks :)
Super creative and funs pin on getting started haha, was super fun to play! Was definitely super satisfying controls and general gameplay!
This reminds me of some of those flash games when they were at their peak. This was a blast to play!
Pretty fun game. I love that you found or made the chainsaw to be orange just like the character from Chainsaw Man haha.
For this game there's one thing I would really like to see improved which is the camera. For an essentially forward motion-only game like this, I would really try and make the camera very biased towards the right side, basically showing the player just the stuffs in front of them. I also think the zooming out could be a little smoother.
Yeah thats a good point. I really struggled with the camera and it definitely need more work.
I was testing it on the right side but then the feeling of speed got lost (what is a essential part of the gameplay).
Because I ran out off time, I made the trade off to put it more to the left.
I will definitely work on that part after the jam. Thanks for your feedback :)
Simple, bloody fun! Love it ٩(^ᗜ^ )و ´-
Fun game ^_^ I found the controls to be very satisfying once I got used to them!
Super cool game, really liked it! The art and game page are astonishing. I didn't know you could charge in the air so I got stuck in level 5 until I figured it out (maybe I just didnt understand the tutorial text?) but for the rest its really pretty easy. Also when you got stuck on a wall there was no way to go back so you had to overheat to restart.
Thanks, I will definitely will add a backwards mechanic :D
And I will update the tutorial text to make this more clear.
Basically what denji does in his free time, W game with a really cool mechanic and makes a chainsaw even more bad-ass 5/5/5!
Lmao what a unique mechanic, i like it a lot, not overly gory (which is common in games with a similar concept), great visuals (love the paralax), and tbh the most important it has great gameplay, a bit repetitive but thats normal
Wow... Its a cool implementation. I love killing Z. I loved the feel, almost chaotic but with control. Everything is fast. Loved it.
that was really catching) I had smile playing this game
This is all I want as a game dev :) Thanks
Fun and very creative twist on the theme with getting the chainsaw started, as some people have already stated the losing momentum and not being able to make a jump can be a bit unfortunate but nothing that can't be very easily patched, well done on a very creative entry!
Thanks :)
Got stuck on the 2nd jump level. Wanted to play more but the parallax was making me a bit motion sick. I liked the concept and the overheat mechanic.
Thanks for playing. Yeah, the level are in wrong order: level 1, 10, 11, 12, 13 and then 2, 3, 4.
So the second level after the tutorial is level 10, which was desinged to be way harder :D
Good to know that parallax can cause motion sickness. I will defently add a option to disable this for accessability reasons, thanks.
Oh, I'm just extra sensitive. I missed out on BioShock because of it. Another dev actually bought me dramamine to play the game but it just knocked me out.
OOH playing as the chainsaw was really unexpected but it was fun. Istruglled for a bit and was stuck in the beginning but then realised I had to jump over the barn. The music and sound effects are awesome, well done man
Thanks :)
Cool game, reminded me of Dad n me flash game back in the days. It was satisfying taking down multiple zombies in quick succession. One thing I would suggest is to have a backwards feature, as some jumps were dependent on your momentum.
Thanks, sound like a good idea. Will add this after the jam :)
nice game, simple but fun. although you might want to add a way to go backward? It felt a bit frustrated when I missed a jump and got stuck.
Thanks, I will definitely add something like this.
The controls felt really good, the kills were satisfying, yet I would have loved to see another mechanic in order to make the further levels a bit distinct. As in level 4-8 felt pretty much the same
Thankls for playing.
Yes this is true. I had more ideas like moving platforms, traps, up-/downhill terrain and waterfalls (that cool down the engine when run through it. But had to scrap them for time reasons :)
Great game! So satisfying and the art is just wow. Loved it))