It sounds like you yourself do the voice-over for the game characters. A very interesting game
Play game
So Little Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| End-of-life plan | #2 | 4.447 | 4.447 |
| Overall | #5 | 3.982 | 3.982 |
| Sound | #6 | 3.763 | 3.763 |
| Graphics | #12 | 4.053 | 4.053 |
| Fun | #13 | 3.789 | 3.789 |
| Jam Authenticity | #31 | 4.105 | 4.105 |
| Theme relevance | #42 | 3.737 | 3.737 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code URL
https://codeberg.org/Wandering-Door-Games/So-Little-Slime
End life plan
Our project is open source (aside from branding elements), like all of our projects will be. More so, our code and assets are both under copyleft licenses (though some third party assets have different licenses).
Basically this means that if our code or assets are used in other projects, the source code for those projects, and our assets and their derivatives, would also need to be open source. This helps spread open source beyond even the initial impact of the project.
The game will also stay up on itch.io, but will also be playable on our own site, to ensure there isn't a single point of failure.
Transparency note
All gameplay was made during the jam, however we do start our projects from a template project which handles some shared needs across all projects, such as license files, git attributes, and things like project and export settings for Godot.
In terms of game code or assets, this template also includes our splash screen/company logo, code to save and load settings, and code to allow for remappable controls, and some helper functions related to setting or tracking focus on UI elements.
All other game specific code, assets, etc. were created (or in the case of third party assets like music, fonts, and a few sound effects, found) during the jam.








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