Nice game, i liked the idea!
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SRM's Failure to Launch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #129 | 3.750 | 3.750 |
| Creativity | #234 | 3.688 | 3.688 |
| Overall | #328 | 3.458 | 3.458 |
| Presentation | #587 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Jake The Super Rad Maker
Newbie?
Yes - I'm new to game jams!
How does your game fit the theme?
The goal of the game is to launch a rocket into space by completing mini-games and I felt like it was a good way to get the player jumping into game-play right away. "Getting Started" and mastering the mini games to get the rocket into space.
This is my first complete game! Thanks for checking it out!
Comments
I think this game is great actually. I didn't find the minigames too hard, I reached space on the second try... I think the issue is that the minigame balance puts a little too much emphasis on each one. Like, you can get 80% or more in all of them but if you accidentally lose too fast on the last one, you will run out of fuel around 70-80,000 meters.
I think maybe having multiple "goals" could help alleviate the skill discrepancy issue too, like 100,000 could be the base game. I noticed the game does calculate your final distance at the win screen, so when I passed 120,000 maybe it could be acknowledged somehow or give an achievement, etc.
One thing I will say, the tight/fast loop of the minigames does not fit very well with the slow-paced rocket segment. It felt pretty tedious to just watch the rocket slowly spew pixels for 1-2 minutes, only to lose at 75,000 haha. I think it only felt this way because the minigame loop is so fast. Here is a couple things I thought that could help this:
- Maybe the flight segment could be sped up, like eventually it zooms out and seems to speed up a bit, but maybe it could zoom out much sooner? And giving the "flying fast" impression in the first few thousand meters would be fun/juicy, too
- Maybe there could be in-flight minigames to help maintain trajectory, or to release bits off the rocket and shed them away to increase fuel efficiency from that point forward, etc.? This would help distract the player and also help smooth out the "failing one minigame means certain failure" aspect?
Overall this is really cool, great job on your first game!
Short but challenging and very fun game. I like the variety of minigames. I didn't make it to space, but I'll probably come back later and try again.
It was tough, but I finally made it to space! It'd be nice if there were upgrades to make it a little easier, since I suffer from a bad case of skill issue. Cool game though! Nice job.

I'd recommend having the instructions in the description of the game aswell, the text looked like alot and did not look like something I wanted/needed to read (I was mistaken as I thought the arrow game I wanted to hit the +2(far right)) not sure if intentional or not but the game did stop me at 120k even when I had like 40% left
Really challenging! Couldn't beat it yet but will surely try again later!
Nicely challenging, couldn't quite beat it as i couldn't keep up with the time limit but made it past 60k







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