I love the game idea and the way you implemented it! Although I don’t have much time to make much progress right now, I will return to this game in the future.
Play game
[graph_harvest]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #7 | 4.344 | 4.344 |
| Fun | #12 | 4.031 | 4.031 |
| Overall | #12 | 3.924 | 3.924 |
| Controls | #14 | 3.938 | 3.938 |
| Accessibility | #15 | 3.594 | 3.594 |
| Audio | #16 | 3.844 | 3.844 |
| Graphics | #38 | 3.969 | 3.969 |
| Theme | #47 | 3.750 | 3.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.beta3
Game Description
Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers!
How does your game tie into the theme?
You consume the world to progress your factory, and the game consumes your free time.
Source(s)
N/A
Discord Username(s)
fragskye
Participation Level (GWJ Only)
2
Comments
Incredibly polished and fun experience. The music was so relaxing and suited the game perfectly. I do kinda wish the compound interest didn't have a limit, cause I thought I could chain them together, but then found out it wouldn't work.
Great game flow and perfectly executed. I am amazed on the mechanic implementation. Stunning work!
Really cool, some shapez vibes in the style, loved the node system, a set goal at first would have been nice just so we know what to start with, but it quickly become addictive, great game, the factory must grow !
There is a bit of a hump to get over in order to get circles for the first time, but from that point, things really ramp up. The game feels very polished and I ended up with a pretty powerful build at the end.
"Number go up" games are always some of my favourites but this one was one of my favourites I've seen this jam. It was so refined and felt so polished and I genuinely had a blast just setting up lil node systems. I didn't reach end game sadly but I had a lot of fun playing it and had to stop before getting addicted LMAO. One of my favourite entries so far
Whoa 👀
That's a lot to take in... remarkable for a jam entry. Nice work!
This is a super fun concept! It starts this rewarding snowball effect of creative and satisfying moments. The menu options are great to see, and I'll definitely be using the save feature to continue playing. I like seeing my network of nodes grow as I add more machines, but a part of me wants to put them into node groups and condense each of them into little powerful boxes. Great job with this!
Oh man, This seems like it could be a dangerous time sink! Hah, i felt myself slipping into a very familiar feeling like when playing Satisfactory!
Nice work, another great jam entry!
Very unique concept! I like the simplistic graphics and the ambient music that sets a futuristic feel :)
Such a cool game, especially in terms of the mechanics and how many different ways there are to obtain shapes with the node system! The graphics are simple yet sleek, and they compliment the gameplay quite well.
Great work!
I cannot image all the horrors of backend in this game. But damn - really well done game with nice addictive gameplay (though lack of more shapes shortens said gameplay). Also, implementing a save system in a game jam entry? Wow.
Shockingly, it's not that bad, the spaghetti is mostly contained in the node & connection UI code. That's the main reason I was even able to do saves at all, it had a solid foundation to build on. If I were to expand on this, I'd definitely add more shapes and give their harvesting more of a utility. Thanks for playing!
What a fun game! It reminded me of my nights playing ShapeZ, really addictive.
One thing that bothered me a bit was that the shapes ran out very quickly. Eventually, my gameplay became practically just moving the harvesters around because they were always running out of resources.
But that's a minor detail; I had fun for a good 20 minutes, and I didn't even notice the time passing.
This was my astroid factory based solely on squares!

Very fun game! I love the idea of using nodes in an idle game and making different mechanisms to make the number go bigger!








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