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(+1)

Impressed by the art of the game and ramping difficulty, nicely done, there are things to improve like resume button on pause, and i think the player cannot die?, anyways this would be great for a touch screen.

Thanks for commenting!

I can highlight the pause button (by adding an outline and increasing its size), but I wouldn't want to clutter the screen — it could distract players.

There are two ways to lose in the game: by clicking on bombs (up to 6 times) or by letting watermelons (up to 60) rot. In fact, the pause button also reflects the number of lives — it's consumed by explosions and changes color according to the level of rotting.

Unfortunately, I didn’t have time to generate the .apk file to make it available for the jam. However, I managed to test it on my phone, and I can say the result turned out pretty interesting.