Thanks for commenting!
I can highlight the pause button (by adding an outline and increasing its size), but I wouldn't want to clutter the screen — it could distract players.
There are two ways to lose in the game: by clicking on bombs (up to 6 times) or by letting watermelons (up to 60) rot. In fact, the pause button also reflects the number of lives — it's consumed by explosions and changes color according to the level of rotting.
Unfortunately, I didn’t have time to generate the .apk file to make it available for the jam. However, I managed to test it on my phone, and I can say the result turned out pretty interesting.