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A jam submission

AfraidView game page

A Game about the Fear of starting
Submitted by PixelLibrary, Dragon3107 — 5 hours, 15 minutes before the deadline
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Afraid's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7632.3162.316
Creativity#7892.3162.316
Overall#7892.2282.228
Fun#7972.0532.053

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
PixelLibrary and Dragon

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
Its about trying to start.

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Comments

Submitted

Ctrl is starting to hurt my pinky really badly after a while. I would have liked the charge of it to be a bit faster, but it was fun jumping around and exploring different areas of the map. I think with a little bit of VFX the game would have been really good. Good job.

Submitted

The game felt great and i liked how it looked! only annoying part was the Ctrl key because that kinda messes things up with shortcuts when played on browser. other than that, it's great! 5/5 stars easy. Also, would you mind giving our game a look too?

Submitted

nice game and really impressive that u did it in 3 days

one thing, i would change the Control key because in some web browsers Ctrl+W closes the current window, and it happened to me while playing

Nice game! Only gripe would be the charge time being a bit too long for the gameplay to go smooth, but other than that this is a really good first entry!

Developer(+1)

Thank you!! We want to continue working on it after the Jam, so then we can play around with the movement a little more.

Submitted

Awesome first gamejam game. It might be a little slow for a platformer and would love to see the charge time reduced (maybe even switch to a cooldown instead? and implement time sensitive sections), but I get the concept. And well done! <3

Developer(+1)

Thank you! The idea was that you had to prepare before jumping and then use some combinations of moves to extend the Charged jump, but we didn't have the time to include these moves. ╥_╥

Submitted

Help I don't know how to get out of the tutorial !!!

Developer

We don't know either T_T

Submitted

Seems like a cool concept, though I'd definitely like to see the charge time reduced a bit, it's pretty time-consuming to do that back to back.

Other than that, found a silly lil' bug where you stay the "charged jump" sprite if you keep jumping after the charge-jump, was pretty funny :p

Cool first steps for a project, which I'd hope to see polished further <3

Developer

Think of it as a feature XD, YOU are now a fireball!

Submitted

Very nice and seems like a fun theme! Charge jump felt a little long but I liked the concept

Developer

Thank you for playing our little entry and enlighten us about the charge time. o_o

Submitted

Maybe I was charge jumping wrong lol but it felt like it was taking a while when I was charge jumping multiple times in a row I was waiting a while to complete the charge each time. It just made the game feel a little slow, nothing too bad

Submitted

Creepy! The game could have some checkpoints cause it takes way too much time to reach the starting poiny again and again. Anyway i like the game concept, it's fun!

Developer

Thanks, originally we had plans for a mechanic to address the issue, great catch!

Submitted

very creepy, charge jump could have charged a bit faster though

Developer

Thank you!

Submitted (1 edit)

it says if you die in this game there is no  extra lives however I couldn't find a single point where  I could die if I wanted  to, there were pits that meant you had to walk back to the start which felt tedious, feels like it would have been alot better if you just died and could restart the level. because of the first part of the none tutorial wanted you to jump in a hole, I overshot it and I thought I was meant to continuously go right when I was meant to go left.  charge jump also acts weird if you have upward velocity  which took me a while to figure out

Developer

The idea was that you "the character" are to afraid of making mistakes, to actually start the level but then realise that making mistakes is not as bad as it seemed because you don't die.

Yes we agree with your criticism and thank you for your comment. :)

Submitted

np, yous still done a good job getting it done.

Submitted

Nice little game you have here

a side note: remember people ill be playing in broweser and a lot of browsers you the left control for actions that will overwrite your games controls (had to switch too edge to get this working correctly)

Developer

Thanks we forgot about that :O

Submitted

Nice game, the charge jump is way too hard to hit though

Developer

Thanks for the feed back :)

Submitted

Really cool game and super awesome for your first game jam! I liked the charge jump mechanic, but I would recommend making the charge time for it just a bit quicker because of how often you need it. Overall, great job!

Developer

Thanks for playing the game, the original idea was to have ways of extending the charge Jump but we didn't have the time to add those mechanics so in the end you have to use it more often than originally intended