WOW! How the hell did you make such big levels in one week! Very impressive. Also the pixel art is really good looking.
The only thing that is a little annoying is the dynamic lighting. I totally get what you want to accomplish but it has a few drawbacks:
- It hides the beautiful pixel art and the level detail
- Shadow seems to be buggy, if I stand in front of a object the shadow hits the side which is facing the light.
- Shadows are to sharp, sometimes I thought there was a 3D pillar going up.
I would remove the shadow and use normal maps for the pixel art. I know making dynamic maps for each sprite is time consuming and not possible in 9 days, but it looks so good and brings the atmosphere on the next level.
Keep up the good work :)