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A jam submission

Ten nights picking lemonsView game page

SKG Community Game Jam entry
Submitted by handup — 22 hours, 18 minutes before the deadline
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Ten nights picking lemons's itch.io page

Results

CriteriaRankScore*Raw Score
End-of-life plan#223.9503.950
Sound#413.2003.200
Jam Authenticity#464.0004.000
Fun#503.1003.100
Overall#503.3833.383
Graphics#833.0003.000
Theme relevance#1023.0503.050

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source Code URL
https://github.com/handup/SKGJAMAICA

End life plan
The game can work offline from the source code provided even if the itch.io page is gone.

Transparency note
All has been during the jam. Most assets are what came with the renpy engine. In addition I used some code released under the MIT License for the DSE part and some parts of the dungeon crawl.

The art assets are primarily pictures of my wife's paintings with the backgrounds removed by me and some editing by me. The stairs image are an asset provided under creative commons.

Music was done by and a friend of mine with real instruments in a shady apartment.

There was no AI used at all in this game.

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Comments

Submitted(+1)

While I am not a big fan of the genre, I did enjoy this submission (especially the 3D dungeon part). Well done!

Submitted(+1)

Beating up the cats made me so sad </3 This is incredible though! As a Ren’Py dev myself it never even occurred to me to do something like this with the engine. And your choice to use your wife’s paintings for the game’s artwork - I love it. Great work!

Submitted(+1)

Love the game, it reminds me games like Orcs & Elves. I maxed out strength all the way until day 9, then went into the dungeon, unlocked the skill, came back the next day and reached the end. I loved the art, I just didn’t like having to hit cats xD

Submitted(+1)

Keep it up! Nice game

Submitted(+1)

wait what i thought renpy was for visual novels not for frickin roguelike dungeon game things ;-;

impressive work! ^^

Submitted(+1)

Sorry to give a super simple comment, but I just love this game :D

Submitted(+1)

Wasn't expecting a dungeon crawler in Ren'py game :D It was actually quite addicting to play.

Submitted(+1)

I loved the escalating Feline difficulty, but seriously nice art and ideas.

Submitted(+1)

You can't even imagine my face when i saw the 3D dungeon lol

Submitted(+1)

This is by far the most impressive thing I've ever seen done with the renpy engine. I am flabbergasted, how on earth did you pull this off? 

Developer(+1)

You are very kind. Actually I should not take all the credit. The renpy forums have so much good stuff that all just works plug and play, you basically just have to duct tape the things.

I used https://github.com/renpy/dse and https://lemmasoft.renai.us/forums/viewtopic.php?t=19245 tying them both together with loose duct tape (rather poorly coded duct tape too as can be seen from the source code. Nobody should code like this on a real non-jam project imo). That's one of the nice thigs about the renpy community. There is a lot of really cool things just offered for free use.

In addition the renpy discord was very helpful and answered whenever I had a question which sped things up enormously.

Submitted(+1)

Source code included, instant 5/5 EoL plan. Waiting for the actual game to load now, be back soon!

1. Click preferences
2. Accidentally press quit instead of return
3. Game exited unexpectedly

I love Ren'Py.

Very nice to hear some actual instruments in the soundtrack! There's not enough people doing that for game jams.

I really like the general look of the game, though I wish the walls of the dungeons weren't so bare. Speaking of the dungeon — god the soundtrack is beautiful. Love that I-vii progression, always reminds me of Twin Peaks. A small nitpick: It took me two battles to realize that my health is on the right, and the enemy's on the left. To me this felt a little unnatural, I feel like most first person games have the player's info on the left side of the screen.

Having just had my first conversation with the Sower; having had the dungeon BGM loop while writing the above paragraph and returning to the orange nothingness of the dungeon, I realize that no actually, the empty walls are beautiful. They feel massive, endless, inevitable. 

Back on land I wish the bass guitar was plucked with more consistent force, some notes are noticeably quieter, especially during the arpeggiated parts. Some notes are vanishingly quiet, a few kinda becoming unintentional harmonics from not having the fretting hand press down on the string hard enough. Obviously these are low priority things to be thinking about during a short a gamejam as this.

I just died on day 5 from training while I had low Hit Points. I would probably move that meter to the top of the stats, maybe make it a different color. Something that draws your attention to it.

The "Power Attack" button being situated in the same spot as the forward arrow, letting you just spam to progress and run through felines, is a brilliant bit of (accidental?) game design. That little thing made the encounters go by really fast, which I like as someone who doesn't enjoy turn-based combat with random encounters.

Okay, just got to level 3. Love that there's new music. Too bad I spent too much time building stamina, so I had to return to the town and rest, and die because it was day 9. I am determined to beat this game. Continuing the write-up soon.

Alright, Medusas are just too powerful. No can do. But wow, this actually just got better the longer I played it. I wish I could have finished it. It would have been super cool if, at the end, a song which utilized every instrument we've heard so far would play. Tying together all the lonely single instrument tracks we've heard so far. Maybe that happens, I cannot know because I didn't beat the game. 

If the mini-map were to be saved from day to day, maybe having a trace of the route to the stairs if you've found them, that'd be nice. That way you could minimize the risk of getting jumped by Feline Paladins and therefore maybe have enough health to more easily survive Level 3.

Sorry for the wall of text, but the music combined with the visuals of the dungeon just awoke something in me as a musician myself. I really enjoyed the time I spent playing this. Thank you so much for making this!

Developer

Haha you are very kind. I'm actually not a musician, though I do play the bass for fun. Ironically, the bass was the one I had the most trouble recording due to audio issues, which is part of the reason for me soft-plucking. I had planned to rerecord it on the last day but I got busy doing other things. I'm glad you liked the keyboard music. That was first time playing keyboards (I cheated by only using the black keys).

We tried playing together (me and the guitarist) but it becomes very obvious how amateurish we really are when we do that (bedroom musicians syndrome), so I stuck to our solo pieces instead. 

You are right about the medusas being too difficult. I will most likely update the game to lessen the difficulty after the jam.

I'm really glad you enjoyed it. I really had a specific vibe in my head and I'm so happy that some people get it. It's my first time making a videogame. I usually make tabletop RPG systems, but there is something wonderful and lonely about videogames specifically. I saw that your entry also touched on that.

Submitted(+1)

The dungeon crawl in the backrooms was so much fun tbh :D.

Submitted(+1)

goood game

How does Load work?

Developer

Thank you. The load function is actually just provided as is by the renpy engine. I was surprised it seemed to just work out of the box, tbh.

Submitted(+1)

I really liked this game. The music and the dungeon crawling were awesome. I didn't even know that was possible with this engine. Great job! Also, if you have the time, I'd love to hear what you think of my game!

Submitted(+1)

Pretty impressive work!