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(+1)

I really liked the game!

When I started the game, I thought it would be a game about raising birds but then when I got out of the ship it was another vibe and I really like that, from calm to action :o

I already read that there is a bug with the shot mechanic, I only could add to it that I got it a lot more when I was under the ship, like the closer you are to it, less shoots you get, but you can still kill the enemies if you get too close to it or you speed the cleaning and go distant of the ship. 

About the wand system, I really like it, I like when numbers go up and do more damage, I found myself only using the branches and rocks, the leaf and mushroom I didn’t test them because I already liked my build, so maybe having the ability to have 2 or more setups to build would be nice, just to use the excess you have at the end of the run, I had a lot of feathers and in general objects that couldn’t use haha.

Also curious about the multipliers because I added 2 rocks of 2.7x and that was worse than 1 of 2.7x and 1 of 2.3x, also I share my setup, I was instakilling  the butterflies and felt great!

The aviary is good and comfy. It gives a lot of items which I appreciate because the early game can be a little tough but then it gets easier. About that part, when you win or lose, the hp don’t reset, I had to do my winning run without getting hit because my hp was zero at the start hahaha.

This game felt good despite those little things, the song selection fits the game, visually it is pretty and relaxing and feels coherent.

I had a great time playing and I liked the title of the game after playing it. You really collect clouds and I like clouds :)

Fun game that that I want a bit more

(+1)

Wow thank you so much for all the feedback, that's really useful info! I've never seen a wand get that strong before in all my testing, pretty crazy! The reason the stronger rock gave you less damage was (probably) because it only had a single adjacency buff instead of a double adjacency buff. I think it's too hard to notice (because it was meant to be a whole different object if I had time), but the rocks can either buff the item in front, item behind, or both adjacent items. The ones that buff both are OP, lol.

Thank you so so much for playing my game and leaving such a wonderful comment, you have no idea how much I appreciate it (even seeing a screenshot made me squeal <3)

(+1)

I see, then that explains why the rock didn’t buff both sides. I got lucky with it haha, both rocks in the screenshot I shared are double sided with great feathers

And happy you liked the comment, your game is great

If you keep developing this idea/game, let me know, at least to see how it progresses :)