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Dont Progress's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #335 | 3.500 | 3.500 |
| Overall | #532 | 3.033 | 3.033 |
| Presentation | #552 | 3.000 | 3.000 |
| Fun | #611 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
In every game, you have to start by completing the tutorial, so I made my own tutorial game, but with a little twist
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Comments
I like the idea and the graphics present your theme very well. I don't know if it was part of the game because some things not working right is supposed to be that way but striking doesn't work sometimes
No that wasn't intentional, I have no idea why it happens but it was my first time making the player able to attack like that so no wonder that sometimes it has issues
Well because of your theme, bugs can mix with your game style, good job never the less tho!
I loved the glitchy effects on this one, at least if a bug happens you can say it's a feature!! Also pretty neat that you made the parallax effect on the background but inverted(???) idk if it was intentional but it fits with the theme of the game too
Wait really? I think i set it so that the things that are farther away move slower, isnt it supposed to be like that? Maybe i did the opposite, but anyways thanks for the support and telling me that!
things farther away are moving faster, should be an easy fix tho!!
it's very good at first jam entry. Great job! Would you like rate our game too?
I liked the idea and the effects of the game world breaking. Fun game!
I like the feel and the idea of going through the tutorial when you aren't supposed to a lot. I had some issues with audio but other than that Great Job!
I'm pretty sure I've seen the main character sprite from a tutorial somewhere. It's pretty easy to cheese the attack cooldown by waiting a moment between swings, unless that was intentional, but it wasn't very clear. Also PLEASE speed up the dialogue boxes! Or let the player speed them up by pressing a button. The only thing stopping me from beating the boss was the tedium of having to wait through the dialogue every time.
All the assests were borrowed from other people because i didnt have time to make my own (and they would probably suck). I honestly didnt expect anyone to discover the attack cheesing issue that fast. And I didnt know that the dialogue boxes were that annoying, maybe I'll add a way to skip it.
Love the visuals of this game! Also the ending was pretty funny