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(+1)

Collision boxes could use some work. There were many interactions that did not seem fair because they were either too big or too small. Definitely rework those if you plan to continue the game. Using the bodies to make progress is always a nice mechanic. Good job (˶ᵔ ᵕ ᵔ˶)

Yes I'll be  sure to fine  tune them, if I may ask were there any hitboxes in particular that were really unfair? Like the spikes, the bullets, the laser, or all of them?Thanks a lot for playing :)

(+1)

Of course. An example of too small would be the lasers. While playing, my dead body would be further up the laser, yet it wouldn't block it. An example of too big would be the spike wall level. If you got a smidge too close while trying to scale, you'd die and now you have to reset your boxes. Maybe move the collision a little under the tip of the spikes. 

(+1)

Great! I'm really happy you explained exactlyy what you meant :) I'll try fixing the laser killing you unfairly (by not being blocked when it should be) as for the spikes, I can finetune their length but they're alr smaller than their size, however their hitbox is flawed, especially on the width. TLDR Thanks for clairifying and your feedback, I'll be  sure to fix this!