The minigames were varied and I liked how they all related to each other. I also liked the flavour text you had on the mashing minigame. Fun game!
Play game
I Need To Make A Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #135 | 3.736 | 3.736 |
| Creativity | #143 | 3.890 | 3.890 |
| Overall | #224 | 3.659 | 3.659 |
| Presentation | #432 | 3.352 | 3.352 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Thedoom19
Newbie?
Nope - I've completed at least one game jam before.
How does your game fit the theme?
The game is about a man who wanted to start game dev, and finally just gets started
Comments
Lots of WarioWare-style games in this jam this time. I enjoy all of them, including this one. I really like the fact you used GDScript for the typing section... speed things up a bit for me. lol
As per Section 2 of the TOS microgame, here is my review:
Really cool game! 'Dodge the Bugs,' was my favorite; a great finale. Also, I love that there are multiple exit animations, that is really funny. The particles on the 'Quit' rocket look really good, too (now I want to go learn Godot's particle system).
I do think there is a bit of visual inconsistency in the art style. The menu has a bit of a doodling vibe, which I really like, while the game itself is pixel art, which I also really like! It's just that the transition from one style to another feels a bit jarring, to me. I think it would be cool if both the menu, the game background, and the game computer were all in that "doodle" style, while the microgames are all pixel art.
Also, unless it's the style you're going for, I would advise against rotating pixel art sprites, except in increments of 90 degrees; this tends to make the pixels uneven. You can see this happening a little bit to the bugs on the menu screen.
That being said, the animation of a non-pixel art rocket exploding into a pixel art explosion, is hilarious and perfect. Awesome game!
Great job on the game jam, really liked the concept and how many minigames you managed to incorporate in time. Was only able to beat the game on easy mode because I couldn't mash fast enough haha (maybe could be slightly easier cause I swear I was clicking as fast as I could), but loved the challenge of the rest of the minigames.
Really cool and creative game. I like the humor for the mini games :)
Keep up the good work :)
Kept accidentally pressing cap locks, making it impossible to complete the copy minigame XD
Really nice game, very relatable
Really cool, reminds me of WarioWare:) Sometimes there is a bit to little time for the minigames but still very fun.
I played it a couple of times, so by now I know what to do, but I still struggle with:
- The "mash to build" game - I only get to 50% and lose a life every time. I am supposed to just mash the space bar/left mouse button, right?
- "Defend the code" and "dodge the bugs" - It introduced new controls that I didn't quite get. Maybe I need to pause for that or the time until the game starts could be longer.
- I struggled a bit to catch the bugs/"I'm not a robot" button with my mouse. I'm not sure if I was off by a little bit or if the game didn't register me clicking.
- Not really something I struggled with, but I think you can shoot the the bullets in the "Shoot the bugs" game, before the game actually starts. I don't know if they reset, because I was able to shoot the bug anyway.
I have yet to finish my game, but I will continue to try :D
A really good game. The minigames are all funn and relevant. The concept is good, and I love how much time you get it's just enoough ussually altough the last minigame was kinda hrd for me but this was really fun. Well done.
Very relevant game for this jam! The mini games were all the perfect blend of hectic but doable (except the button mash one, for some reason that was hard for me). The visuals looked great, too. Very retro and clean. Good game!
This was honestly really fun! I'm impressed. I also had a really hard time with the last level too.
i like the idea and the minigames were fun!
i just couldnt pass the last minigame, it was too difficult for me
yeah i played through again and took some notes.
- sounds for when you miss clicking on the ladybugs in the squish section
- sound for new minigame incoming woosh
- typing sound effects for those minigames
- sound for gaining a skull / losing minigame
- sound for the monitor error when you lose
- raise the volume of the generic highlight / click
- popup section some annoying sounds like "you've got mail!"
wario ware does a great job of creating sounds for rounds starting, rounds ticking and rounds ending and these
help the players get into a rhythm and more intuitively start to feel how long they have left in a mini game. because you often are too busy thinking about the minigame to look down at the UI if the timing is conveyed purely visually.
This is so good! I really like how the mini games are themed around game development and work kind of like a story arc of how a game is made.





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