Hey, thank you so much for the kind review, it means a lot to hear that you like it that much! I'm so impressed with what everyone did in the short time span and really enjoyed not having too much time to think about what I want to do. I hope you had a wonderful jam and keep on making music!
Leaf_makes_games
Creator of
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The Intro song is so so beautiful and the following tracks just stack onto the great first impression. You can tell that different people worked on the soundtrack, but that just makes it more diverse and creative. Slice of Salmon had amazing piano parts in the beginning and middle, Perssi brought such a cool sounddesign and new sounds into the album and Vortex closed it off with a super pretty and melancholy piece. I hope you 3 had a great time despite the stress, you all write breathtaking piano parts. Well done team!
Thanks for the nice feedback:)
The wheat cornels are a reference to the myth that vampires have to count rice, cornels and other stuff. That's why some people put them in front of their houses so when a vampire wants to enter their house, they can escape in the time the vampire counts the cornels. Or they buried people with them, so that they are too busy counting to get out of their graves :D
I played it a couple of times, so by now I know what to do, but I still struggle with:
- The "mash to build" game - I only get to 50% and lose a life every time. I am supposed to just mash the space bar/left mouse button, right?
- "Defend the code" and "dodge the bugs" - It introduced new controls that I didn't quite get. Maybe I need to pause for that or the time until the game starts could be longer.
- I struggled a bit to catch the bugs/"I'm not a robot" button with my mouse. I'm not sure if I was off by a little bit or if the game didn't register me clicking.
- Not really something I struggled with, but I think you can shoot the the bullets in the "Shoot the bugs" game, before the game actually starts. I don't know if they reset, because I was able to shoot the bug anyway.
I have yet to finish my game, but I will continue to try :D
Hi everyone!
I'm working on my second bitsy game for a game jam and wanted to use more than one color in some rooms.
I didn't add any new colorcodes, just COL and then the color numbers from bitsy for either black or white for a few sprites. I also made two sprites transparent (BGC *).
There weren't any problems when I first made those changes. However after a few days of working on the game, it just started crashing in the middle of testing, usally on spaces before room exits. The animation of the avatar stops and I can't move anymore.
After deleting the rooms in which the game would crash and repainting them, the game crashed in some other spaces too. I don't know why, especially because it's not even crashing in rooms, where the sprites are, that have a transparent background or a 4. color.
Did anyone else have problems with bitsy crashing like that?
Any advice is much appreciated!
- Leaf (they/them)





